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5th International Independent Videogames Festival in Berlin, April 20 to 22, 2016 – plus extra Family Day.

We’re still adjusting and adding things to the schedule, so keep checking it in the next days for updates!
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Wednesday, April 20
 

11:00

18:00

Game Exhibition
Access to general public from 18:00 to 01:00: 10€ (includes music performances) 
Access to festival ticket holders: free 

Artistic and experimental games are often off the mainstream and allow for different experiences with forward-thinking and playful views, often not for entertainment only. Technology is used as playground for artistic expression and innovative interaction with audiences interested in critical reflection and meaningful interaction. Discover virtual reality experiences, local multiplayer games, interactive installations and many more of this versatile art-form.

The public exhibition consists of The Other A MAZE. Selection, The Brain Installation, Pop-Up Games, Open Screens, More VR Selection, and the 20 nominees for the 5. International A MAZE. Awards 2016.


Wednesday April 20, 2016 18:00 - Thursday April 21, 2016 01:00
Urban Spree Revaler Str. 99, 10245 Berlin

18:00

A MAZE. / Berlin 2016 Opening
Welcome words by festival director Thorsten S. Wiedemann. 

Wednesday April 20, 2016 18:00 - Thursday April 21, 2016 01:00
Urban Spree Revaler Str. 99, 10245 Berlin

18:00

Festival pass pick up – do it at any time during the opening to avoid queues the following day!
Wednesday April 20, 2016 18:00 - Thursday April 21, 2016 01:00
Urban Spree Revaler Str. 99, 10245 Berlin
 
Thursday, April 21
 

09:30

09:30

A MAZE. Co-/ Production Village
A MAZE. / Berlin 2016 will host a village where different exhibitors display a curated selection of the very best of independent and alternative games. The village aims to showcase and foster the international market for art-house games. National and international funding institutions, but also game labels, distribution platforms and publishers are invited to play and meet the developers of upcoming unique and experimental projects.

Here's the list of exhibitors:

  • A MAZE. + Unity presents MakeGamesSA tent: A&C Apocalypse, Cadence, Squeeze Me
  • Amazon tent: Mimpi, Lost Amber, Project Disco, Deathwood Escape, Motorbike Racer 3D
  • AZPLAY tent: WiMi5, Dynasty Feud, Baboon!, The Delusions of Von Sottendorff and His Squared Mind, BioPatrol
  • Games Academy tent: Nocturnal HUNT, Things On Strings, Robo Leaque, Fortress Destroy, Butter Than You
  • Indie Arena tent: Future Unfolding, Twisted Lines, Tower 57
  • Indie Couch tent: Evergreen, Planetoid Pioneers, Modsork
  • Kickstarter tent: Death Trash, Hitchhiker, Swing, Batter Batter, Everspace
  • Plastic SCM tent: Plastic SCM
  • Playfield tent: Pollen
  • zHdK/ Pro Helvetia tent: FAR, Organism, Plug & Play, Schlicht


Thursday April 21, 2016 09:30 - 22:00
Haubentaucher Revaler Str. 99, 10245 Berlin

15:00

Game Exhibition
Access to general public from 15:00 to 21:00: 7€
Access to general public from 21:00 to 01:00: 15€ (includes music performances) 
Access to festival ticket holders: free 

Artistic and experimental games are often off the mainstream and allow for different experiences with forward-thinking and playful views, often not for entertainment only. Technology is used as playground for artistic expression and innovative interaction with audiences interested in critical reflection and meaningful interaction. Discover virtual reality experiences, local multiplayer games, interactive installations and many more of this versatile art-form.

The public exhibition consists of The Other A MAZE. Selection, The Brain Installation, Pop-Up Games, Open Screens, More VR Selection, and the 20 nominees for the 5. International A MAZE. Awards 2016.


Thursday April 21, 2016 15:00 - Friday April 22, 2016 01:00
Urban Spree Revaler Str. 99, 10245 Berlin

18:00

Indie Arena Meetup
The Indie Arena meets for its third birthday. Founded as a community or independent game developers from all over Germany, Austria and Switzerland, A MAZE. is our home base. Here we get together to discuss the past and future of the community and to just hang out. If you're interested in joining us or in what we do, feel free to come by.

Thursday April 21, 2016 18:00 - 19:30
Ambulatorium Revaler Str. 99, 10245 Berlin

18:00

SPLASH SPLASH SPLASH – Playful collisions between Game Design, Interaction Design and Scenography
Our venue Haubentaucher has a swimming pool – the Zurich University of the Arts (ZHdK) will present a series of works made specifically for it.

The workshop outcomes aim to illustrate new approaches towards social spectacle/happenings; to create performances in which technology, game mechanics, (art- and bio-)activism, design and narration all bleed into one; to turn festival participants themselves into the «Agents Provocateurs» of the various topics touched upon by the interdisciplinary collaborators.

Participation and refusal, fun and criticism, occupation and liberation, profit and loss, play and reframing are important dichotomies and driving forces for the workshop, based on the notion of «urban intervention» / «urban hacking».

Game Design and Interaction Design, Zurich University of the Arts (ZHdK) in cooperation with Cologne Game Lab (CGL) and Vertiefung Bühnen- und Kostümbild, Hochschule für Bildende Künste Dresden (HfBK) as well as Fachbereich zeitgenössische Puppenspielkunst, Hochschule für Schauspielkunst Ernst Busch (HfS).

Mentors:

Moritz Kemper, ZHdK Interaction Design
Florian Faller, ZHdK Game Design

Clemens Winkler, ZHdK Interaction Design
Maike Thies, ZHdK Game Design

Katharina Tillmanns, CGL

Friedrich Kirschner, HfS
Barbara Ehnes, HfBK
Katharina Serles, HfBK

Thursday April 21, 2016 18:00 - 20:00
Haubentaucher Revaler Str. 99, 10245 Berlin

18:30

Beep: A Documentary History of Game Sound – Documentary screening (German premiere) + Q&A with director Karen Collins moderated by Zuraida Buter

Game sound has never gotten the recognition that it deserves. It is, as our interviewees described, the “ugly stepchild”, “evil stepsister”, that “nobody cares about”. When it’s good, as Tracy Bush says, sound “is a ninja”. It’s invisible. And the artists who have worked hard to overcome technological obstacles to bring that sound to life have been equally as invisible. Beep covers the history of game sound (voice, music and sound effects) from the Victorian penny arcades, through pinball and early video game arcades to today.

Beep filmed nearly 90 interviews with game audio professionals from around the world and throughout game history. At the heart of the film is the ongoing struggle between creativity and technology as what the artists want to achieve, and what is technologically possible, intertwine in new and challenging ways throughout game history. The Beep project is a feature-length documentary film, series of webisodes (each interview plus bonus material), two-volume book set and interactive documentary (in progress).

Moderators
avatar for Zuraida Buter

Zuraida Buter

Zuraida Buter is a playful culture curator and vine master based in the Netherlands. She curates, initiates, consults and documents events focused on playful culture and games. She brings people together for creation, inspiration and playfulness. | | She is founder of playful culture organisation zo-ii and regularly speaks about playful culture, game jams, community and collaboration at conferences and festivals... Read More →

Artists
avatar for Karen Collins

Karen Collins

Karen Collins is the director and writer of Beep: A History of Game Sound Documentary, and the Canada Research Chair in Interactive Audio at the Games Institute (University of Waterloo, Canada). She has published four books on game audio, including Game Sound (2008) and Playing with Sound (2013).


Thursday April 21, 2016 18:30 - 20:30
Haubentaucher Revaler Str. 99, 10245 Berlin

20:30

A MAZE. / Night of Machinima
The art of mixing an interactive medium with the visual style of a movie is entering new ground: Directing, acting and producing machinimas can be done by a one man army in realtime and is therefore only bund to imagination. Join the Berlin-based Night of Machinima for a fun showcase of recent works through a diversity of topics, techniques and culture!

Thursday April 21, 2016 20:30 - 22:00
Ambulatorium Revaler Str. 99, 10245 Berlin
 
Friday, April 22
 

09:30

09:30

A MAZE. Co-/ Production Village
A MAZE. / Berlin 2016 will host a village where different exhibitors display a curated selection of the very best of independent and alternative games. The village aims to showcase and foster the international market for art-house games. National and international funding institutions, but also game labels, distribution platforms and publishers are invited to play and meet the developers of upcoming unique and experimental projects.

Here's the list of exhibitors:

  • A MAZE. + Unity presents MakeGamesSA tent: A&C Apocalypse, Cadence, Squeeze Me
  • Amazon tent: Mimpi, Lost Amber, Project Disco, Deathwood Escape, Motorbike Racer 3D
  • AZPLAY tent: WiMi5, Dynasty Feud, Baboon!, The Delusions of Von Sottendorff and His Squared Mind, BioPatrol
  • Games Academy tent: Nocturnal HUNT, Things On Strings, Robo Leaque, Fortress Destroy, Butter Than You
  • Indie Arena tent: Future Unfolding, Twisted Lines, Tower 57
  • Indie Couch tent: Evergreen, Planetoid Pioneers, Modsork
  • Kickstarter tent: Death Trash, Hitchhiker, Swing, Batter Batter, Everspace
  • Plastic SCM tent: Plastic SCM
  • Playfield tent: Pollen
  • zHdK/ Pro Helvetia tent: FAR, Organism, Plug & Play, Schlicht
 

Friday April 22, 2016 09:30 - 22:00
Haubentaucher Revaler Str. 99, 10245 Berlin

14:00

SPLASH SPLASH SPLASH – Playful collisions between Game Design, Interaction Design and Scenography
Our venue Haubentaucher has a swimming pool – the Zurich University of the Arts (ZHdK) will present a series of works made specifically for it.

The workshop outcomes aim to illustrate new approaches towards social spectacle/happenings; to create performances in which technology, game mechanics, (art- and bio-)activism, design and narration all bleed into one; to turn festival participants themselves into the «Agents Provocateurs» of the various topics touched upon by the interdisciplinary collaborators.

Participation and refusal, fun and criticism, occupation and liberation, profit and loss, play and reframing are important dichotomies and driving forces for the workshop, based on the notion of «urban intervention» / «urban hacking».

Game Design and Interaction Design, Zurich University of the Arts (ZHdK) in cooperation with Cologne Game Lab (CGL) and Vertiefung Bühnen- und Kostümbild, Hochschule für Bildende Künste Dresden (HfBK) as well as Fachbereich zeitgenössische Puppenspielkunst, Hochschule für Schauspielkunst Ernst Busch (HfS).

Mentors:

Moritz Kemper, ZHdK Interaction Design
Florian Faller, ZHdK Game Design

Clemens Winkler, ZHdK Interaction Design
Maike Thies, ZHdK Game Design

Katharina Tillmanns, CGL

Friedrich Kirschner, HfS
Barbara Ehnes, HfBK
Katharina Serles, HfBK

Friday April 22, 2016 14:00 - 20:00
Haubentaucher Revaler Str. 99, 10245 Berlin

15:00

Game Exhibition
Access to general public from 15:00 to 21:00: 7€
Access to general public from 21:00 to 02.00: 15€ (includes music performances) 
Access to festival ticket holders: free 

Artistic and experimental games are often off the mainstream and allow for different experiences with forward-thinking and playful views, often not for entertainment only. Technology is used as playground for artistic expression and innovative interaction with audiences interested in critical reflection and meaningful interaction. Discover virtual reality experiences, local multiplayer games, interactive installations and many more of this versatile art-form.

The public exhibition consists of The Other A MAZE. Selection, The Brain Installation, Pop-Up Games, Open Screens, More VR Selection, and the 20 nominees for the 5. International A MAZE. Awards 2016.


Friday April 22, 2016 15:00 - Saturday April 23, 2016 02:00
Urban Spree Revaler Str. 99, 10245 Berlin

19:30

A MAZE. / Berlin 2016 Award Ceremony – hosted by Jordan Erica Webber
And the winners are...

Moderators
avatar for Jordan Erica Webber

Jordan Erica Webber

Jordan Erica Webber is an award-losing writer and presenter from the UK. Known to many as "Jordan from the Guardian", she's actually freelance and also has bylines in magazines like PC Gamer and on websites like Kotaku UK. Recently she's been doing a lot of talking: giving lectures, conducting live interviews, and agreeing to host award ceremonies when the previous host pulls out.

Artists
avatar for Claudia Maté

Claudia Maté

CLAUDIA MATÉ (b. 1985, Spain) lives and work in London. She works in a large area of new media and online based works. Her works come from a variety of formats including programming, 3D, video, videogames, VR, animated GIFs and sound. She is Co-founder and curator at cloaque.org. Mate’s works has been exhibited internationally in NYC, Madrid, Paris, Canada, Croatia, Italy, Berlin, Chile, Buenos Aires, Switzerland, Venezuela, Lima, Miami... Read More →
avatar for Katharine Neil

Katharine Neil

Katharine began her game development career at Melbourne House in 1998 and since then has alternated between design, programming and audio. Her extra-curricular activities have included directing the social impact game Escape From Woomera in 2003, co-founding Australia's annual independent game developers conference Freeplay, and completing a PhD researching experimental tools for game design.
avatar for Llaura Dreamfeel

Llaura Dreamfeel

Llaura Dreamfeel writes strange, wonderful and often intense games. Best known for 'CURTAIN', the story of the destructive relationship between two women in a Glasgow punk band which won some rad awards, and currently writing the end of the world set on Ireland's west coast in 'If Found, Please Return'.
avatar for Naomi Clark

Naomi Clark

Naomi Clark is an independent game designer who lives and works in New York City. Over the last twenty-five years, she’s helped create dozens of games for many different audiences and platforms. She also teaches at the NYU Game Center and has authored a textbook about game design.
avatar for Sebastian Quack

Sebastian Quack

Sebastian Quack (*1982) is an artist, game designer and curator working at the intersection of play, participation and the politics of urban society. Sebastian is a founding member of artist group Invisible Playground and curates Playpublik, an international festival for playful public spaces. He regularly teaches, gives talks and consults organizations on how to engage playfully with the world around them. Sebastian lives in... Read More →


Friday April 22, 2016 19:30 - 21:00
Haubentaucher Revaler Str. 99, 10245 Berlin
 
Saturday, April 23
 

12:00

Game Exhibition
Access to general public from 12:00 to 18:00: 7€ (kids under 6 free, older kids 3.5€)
Access to festival ticket holders: free 

Artistic and experimental games are often off the mainstream and allow for different experiences with forward-thinking and playful views, often not for entertainment only. Technology is used as playground for artistic expression and innovative interaction with audiences interested in critical reflection and meaningful interaction. Discover virtual reality experiences, local multiplayer games, interactive installations and many more of this versatile art-form.

The public exhibition consists of The Other A MAZE. Selection, The Brain Installation, Pop-Up Games, Open Screens, More VR Selection, and the 20 nominees for the 5. International A MAZE. Awards 2016.


Saturday April 23, 2016 12:00 - 18:00
Urban Spree Revaler Str. 99, 10245 Berlin

12:00

Berlin Mini Game Jam – A MAZE. Edition (Free, no ticket needed)
Important note: this event is independently organised by the Berlin Mini Game Jam team and it's free to attend for everyone, no A MAZE. festival ticket needed! It will take place in a different location from the rest of the festival, in another neighbourhood – see location details below.

If you have any questions about this event get in touch directly with the organisers, via email (berlinminijam@googlegroups.com) or through Facebook or Meetup.com:

Facebook event page: https://www.facebook.com/events/1698632140424840/

Meetup.com event page: http://www.meetup.com/game-developers-berlin/events/230055887/

You can find more details about the Berlin Mini Game Jam on their site: http://www.berlinminijam.de/p/about.html

Welcome to Berlin Mini Gamedev Jam, A MAZE. afterjam edition! Artists, designers and all others who want to be part of the game creation process are invited to our monthly event for experimenting with creating small games!

Berlin Mini Game Jam is a relaxed 8 hour prototyping workshop: After we have chosen a theme together, we form teams or go solo to make game graphics, concepts and prototypes on computers, phones, cardboard or physical space. At the end, we present the results to each other.

Create whatever you want, just bring any materials you need. There is no hardware or material provided on-site unless specifically mentioned. 

Everyone is welcome! Really! Artists, game designers, coders, hobbyists or professionals. Any gender, any background! We always have lots of new people, so don't worry if you don't know anybody yet: You're quite welcome too.

Schedule:

12:00 Doors open (5th floor), write nametags, get to know people 
12:20 Vote on themes via vote.berlinminijam.de 
12:40 Info speech & theme announcement 
13:00 Jam Starts, 3rd floor opens 
21:00 End presentations start (3rd floor) 
22:00 Socialize & play games

 

How to get in (see also map below):

There are two gates. At the one closer to Kottbusser Tor, reach through the bars to open the door. If both are locked, call Iwan via 015781987797. 


Saturday April 23, 2016 12:00 - 22:00
co.up Adalbertstraße 8, 10999 Berlin