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5th International Independent Videogames Festival in Berlin, April 20 to 22, 2016 – plus extra Family Day.

We’re still adjusting and adding things to the schedule, so keep checking it in the next days for updates!
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Wednesday, April 20
 

11:00

18:00

Game Exhibition
Access to general public from 18:00 to 01:00: 10€ (includes music performances) 
Access to festival ticket holders: free 

Artistic and experimental games are often off the mainstream and allow for different experiences with forward-thinking and playful views, often not for entertainment only. Technology is used as playground for artistic expression and innovative interaction with audiences interested in critical reflection and meaningful interaction. Discover virtual reality experiences, local multiplayer games, interactive installations and many more of this versatile art-form.

The public exhibition consists of The Other A MAZE. Selection, The Brain Installation, Pop-Up Games, Open Screens, More VR Selection, and the 20 nominees for the 5. International A MAZE. Awards 2016.


Wednesday April 20, 2016 18:00 - Thursday April 21, 2016 01:00
Urban Spree Revaler Str. 99, 10245 Berlin

18:00

A MAZE. / Berlin 2016 Opening
Welcome words by festival director Thorsten S. Wiedemann. 

Wednesday April 20, 2016 18:00 - Thursday April 21, 2016 01:00
Urban Spree Revaler Str. 99, 10245 Berlin

18:00

Festival pass pick up – do it at any time during the opening to avoid queues the following day!
Wednesday April 20, 2016 18:00 - Thursday April 21, 2016 01:00
Urban Spree Revaler Str. 99, 10245 Berlin

21:00

Selbstserum
Artists
avatar for Selbstserum

Selbstserum

Selbstserum is a long-time one man project from Berlin which fuses electronic music with the atmospheric side of rock. Mainly influenced by psychedelic and cosmic music of the late 60s and early 70s, the aim is to work in different categories rather than just one genre. | An example of this idea is heard in the soundtrack for the game "The Curious Expedition" which was released by the artist last year. This soundtrack will be performed live in an... Read More →


Wednesday April 20, 2016 21:00 - 22:00
Urban Spree Revaler Str. 99, 10245 Berlin

22:00

El Huervo

Prolifically creative, El Huervo has amassed over 100 songs to his discography in his decade plus of producing. On Vandereer his love of instrumental hip-hop, electronic music and even rustic elements come to the fore. Songs veer from upbeat and burbling soundscapes to more meditative and chilled beat sketches. 


Artists
avatar for Niklas Åkerblad

Niklas Åkerblad

Niklas is an artist based in Gothenburg Sweden. He believes in love and he believes hate too, tastes the darker stuff, to find some lasting truth.


Wednesday April 20, 2016 22:00 - 23:00
Urban Spree Revaler Str. 99, 10245 Berlin

23:00

Demoscene Time Machine (VJ: Jonathan Whiting)
Artists
avatar for Demoscene Time Machine

Demoscene Time Machine

Chiptune artist Demoscene Time Machine (David Whiting) and his brother, game developer Jonathan Whiting join forces for a special audiovisual set. David will perform danceable fakebit from his extensive back-catalogue, Jonathan will play along with lofi visual 'instruments'. First time we've tried this, we're pretty excited!
avatar for Jonathan Whiting

Jonathan Whiting

Game developer based in Oxford. Lead programmer on Sportsfriends, currently working with Hollow Ponds. Countless smaller games: Knossu, Mussel, Craequ etc.


Wednesday April 20, 2016 23:00 - Thursday April 21, 2016 00:00
Urban Spree Revaler Str. 99, 10245 Berlin

00:00

C418 (VJ: Camp Cult)
Artists
avatar for C418

C418

C418 is an independent musician. He received some acknowledgement through the Minecraft OST and hopes to be able to make music as his main job as long as he can. We'll see about that!


Thursday April 21, 2016 00:00 - 01:00
Urban Spree Revaler Str. 99, 10245 Berlin
 
Thursday, April 21
 

09:30

09:30

A MAZE. Co-/ Production Village
A MAZE. / Berlin 2016 will host a village where different exhibitors display a curated selection of the very best of independent and alternative games. The village aims to showcase and foster the international market for art-house games. National and international funding institutions, but also game labels, distribution platforms and publishers are invited to play and meet the developers of upcoming unique and experimental projects.

Here's the list of exhibitors:

  • A MAZE. + Unity presents MakeGamesSA tent: A&C Apocalypse, Cadence, Squeeze Me
  • Amazon tent: Mimpi, Lost Amber, Project Disco, Deathwood Escape, Motorbike Racer 3D
  • AZPLAY tent: WiMi5, Dynasty Feud, Baboon!, The Delusions of Von Sottendorff and His Squared Mind, BioPatrol
  • Games Academy tent: Nocturnal HUNT, Things On Strings, Robo Leaque, Fortress Destroy, Butter Than You
  • Indie Arena tent: Future Unfolding, Twisted Lines, Tower 57
  • Indie Couch tent: Evergreen, Planetoid Pioneers, Modsork
  • Kickstarter tent: Death Trash, Hitchhiker, Swing, Batter Batter, Everspace
  • Plastic SCM tent: Plastic SCM
  • Playfield tent: Pollen
  • zHdK/ Pro Helvetia tent: FAR, Organism, Plug & Play, Schlicht


Thursday April 21, 2016 09:30 - 22:00
Haubentaucher Revaler Str. 99, 10245 Berlin

10:00

Robert Yang: Why I Am Good At Bad Sex (... in games! In games!!!)
If you always win a game as fast as possible, then you are probably very good at games... but if you always have sex as fast as possible, then you are probably bad at sex. (Why did no one ever tell you???) So what does it mean to be good at a sex game, and anyway, what is a good sex game? In this talk, I will talk about all the gay sex games I've been making, as well as many other sex games I've been enjoying, even some of the straight sex games. But it's also OK if you never play any of these games -- because it's even hotter when you watch.

Content warning: this talk contains sexual content

Artists
avatar for Robert Yang

Robert Yang

Robert Yang is an indie game developer, academic, and writer, based in New York City. He regularly teaches game development and design within NYU Game Center at New York University, IDM at NYU Poly School of Engineering, and MFADT at Parsons the New School for Design.


Thursday April 21, 2016 10:00 - 10:30
Haubentaucher Revaler Str. 99, 10245 Berlin

10:30

Malath Abbas: Collaboration, Collectives & Killbox
An exploration into the advantages of collaboration, co-working space and a collective mind set in tackling interesting topics in interactive work. Killbox is an online game and interactive installation that critically explores the nature of drone warfare, its complexities and consequences. It is an experience which explores the use of technology to transform and extend political and military power, and the abstraction of killing through virtualisation. The international collaboration has proved to be an interesting case study in a number of areas including arts funding, presentation in physical space and the role of identity in an ever evolving environment.

Artists
avatar for Malath Abbas

Malath Abbas

Malath Abbas is an independent game designer, artist and producer working on experimental and meaningful games. Since co-founding the award winning studio Quartic Llama, Malath is establishing Scotland's first game collective and co-working space in order to support a community of independent game makers. The collective aims develop innovative games and to collaborate with a range of partners on exciting projects. Malath is currently developing... Read More →


Thursday April 21, 2016 10:30 - 11:00
Haubentaucher Revaler Str. 99, 10245 Berlin

11:00

Regina Kgatle: Ever thought of making or playing games in South Africa?

The talk will explore the gaming scene in South Africa. Shedding light on who the game makers are, where they are, challenges they come across and finally explore ways South Africans play and experiment with games.


Artists
avatar for Regina Kgatle

Regina Kgatle

Regina Kgatle, believes that learning should be fun, regardless of whether or not a student can afford an iPad. So she decided to level the playing field by using e-waste to create her Educational Arcade Machine (educade), making learning fun. The machines are pre-programmed to complement the school curriculum, helping to build strong foundations in learning, using simple games and lessons to help learners to excel in all areas of life. She has... Read More →


Thursday April 21, 2016 11:00 - 11:30
Haubentaucher Revaler Str. 99, 10245 Berlin

11:00

Manu Lucio, Ralf Mauerhofer: How to Version Control your Project as an Independent Game Developer – Get the Right and Sharpened Knife (Tool) if You Make Sushi (Games!)
Could you imagine cutting pieces of fish for a nice sushi or sashimi using the wrong or  worst of all a blunt knife? --you neither need to be a Japanese cook nor even a cook aficionado to say NO. 

As every development tool choice is essential to crafting  your dream game, getting a proper and properly sharpened Version Control tool is vital for your final outcome as the sushi & sashimi knife. Working with large binary files, supporting  large code bases, managing different ways of working for coders or artists, using a rich GUI whether you work on Windows, Mac or Linux, visually see the history of your changes, support for distributed teams, working in the cloud, branching and merging at light speed... These and more are  essential features that will make you more productive and get to your games out much faster while maintaining multiple versions of your games in an efficient way. Manu & Ralf will tell you what's behind the essential art of coding and create games more efficiently. Come to the session and get a Plastic SCM Cloud Edition 2 months free subscription!

Artists
avatar for Manu Lucio

Manu Lucio

Engineer, Plastic SCM
Hey! Product expert at Codice Software, ask me whatever you want about Plastic SCM and why it's better than your current SCM :) I like video games, zombies and DIY projects (3D printing, quadcopters...). I'll be very happy to chat with you.
avatar for Ralf Mauerhofer

Ralf Mauerhofer

Code Wizard and Treasure Manager, Koboldgames
Ralf is a Game Designer & Developer at Koboldgames. After his two studies in Computer Science and in Game Design he founded Koboldgames with four friends in 2012. There his work consists of game design, development, customer relations and accounting in the field of motivation design with games.


Thursday April 21, 2016 11:00 - 12:00
Ambulatorium Revaler Str. 99, 10245 Berlin

11:00

David Hayward, Jonatan Van Hove, Sos Sosowski: Make Controllers
Limited Capacity full

Capacity for this session is limited. To reserve a spot, select the “Add To My Sched” button next to the workshop title. If the session is already fully booked, you can add yourself to the waiting list by selecting the same button. 

Note: a 15 EUR fee will be required to cover material costs – you will get to keep the controller you built at the end of the workshop.

This workshop is suitable for complete beginners.

You will learn:

  • How to make holes in a thing.
  • How to put buttons in it.
  • How to solder.
  • How to make it talk to a computer.

Bring an object you want to make into a controller. Preferably one small enough that you can carry it up some stairs. And not made of glass.

Artists
avatar for David Hayward

David Hayward

David’s background is running events about videogames, ranging from exhibitions and festivals to gamejams and arcade building workshops. He runs UK festival Feral Vector, and curates the Leftfield stand at EGX events, showing independent games and experimental games-related work.


Thursday April 21, 2016 11:00 - 14:00
Haubentaucher Revaler Str. 99, 10245 Berlin

11:00

Sherida Halatoe: Making it personal: A different approach for diversity in games
Limited Capacity full

Capacity for this session is limited. To reserve a spot, select the “Add To My Sched” button next to the workshop title. If the session is already fully booked, you can add yourself to the waiting list by selecting the same button. 

Although the game industry becomes more and more diverse every year we still tend to see the same types of stories and heroes over and over again. This workshop will help participants step away from archetypical cliches and create new worlds. We look to other cultures and settings and learn how to incorporate them in our works while staying true to ourselves and the source materials.

Part of the workshop is dedicated to creating new and believable characters while taking inspiration from our own lives and inner conflicts. Of course these characters need a voice of their own and the final part will be dedicated to finding this.

Participant requirements:

An open mind and a basic knowledge of writing terminology is all that's required. This workshop encourages the participants to actively participate.

Tools participants should bring:
  • Notebook
  • Optional: laptop with Twine pre installed

Intended audience:


Primarily for game writers & narrative designers but also for anyone with an interest in storytelling

Artists
avatar for Sherida Halatoe

Sherida Halatoe

After graduating Sherida decided to start her own studio named tiger & squid and worked on several projects since. Although each project is very distinctive from each other, all of them feature a unique art style, emotion-driven gameplay and an interesting insight in human psychology. They are also a bit quirky.


Thursday April 21, 2016 11:00 - 14:00
Haubentaucher Revaler Str. 99, 10245 Berlin

11:50

Hannah Nicklin: 2,010 People: Games in Socially Engaged Settings

This is where it starts
Teviot
An estate in Poplar, East London.
A tall blue-sky day
In Winter

Over the past 8 months Hannah has been in collecting stories from a housing estate in one of the most deprived boroughs of London; Teviot, made up of 2010 people. Over the past month, Hannah has been attempting to re-tell these stories as part of a new storytelling game with artwork from Michael Parkin. Teviot Tales represents an experimental approach to what we use games and game tools for. There are very few example of videogames tools being used in a community/socially engaged contexts, and Hannah is interested in how this might represents a pushing of the boundaries, both of socially-engaged arts and in games storytelling.

Hannah presents stories from her residency, a discussion of how and why she set out to make Teviot Tales, the troubles, challenges, and ethics of working with real stories, and reflects more widely on how games can (and have in the past) be used to explore social and class issues and stories.


Artists
avatar for Hannah Nicklin

Hannah Nicklin

Hannah is a writer, game designer, performer & academic. She makes DIY theatre & games in public & community settings, working with orgs such as RSC, Invisible Flock, V&A, Gamecity, Social Housing Arts Network, UEL, Goldsmiths & in housing estates, swimming pools, city streets & rural market towns.


Thursday April 21, 2016 11:50 - 12:20
Haubentaucher Revaler Str. 99, 10245 Berlin

12:00

Andy Touch: A Crash-Course In Writing Custom Unity Shaders!
Shader programming has always been seen as a scary and intimidating dark magic; learning it can feel like tumbling down a never-ending rabbit hole. Fear not! As Andy will give a hand's-on, in-Editor, crash-course guide on how to write your own custom shaders in the Unity Game Engine, to achieve interesting effects, unique visuals and show how powerful, flexible and easy they can be to create!

This talk is aimed at those who are familiar with the Unity Engine, but haven't properly begun to learn this topic. 

Artists
avatar for Andy Touch

Andy Touch

Unity
Ever since he added physics to 100 cubes and watched them bounce around, Andy has been addicted to experimenting with gaming technology. Having previously taught game development to University students, he is now part of Unity Technologies' Evangelism team helping to spread the word of the game engine and to show off what it can do!


Thursday April 21, 2016 12:00 - 13:00
Ambulatorium Revaler Str. 99, 10245 Berlin

12:20

Jay Tholen: Kindness is Power: Loving Your Enemies
Killing or destroying obstacles doesn't have to be the player's default interaction with the world. I'll share the unique challenges I faced in designing around a character (Dropsy) who can only perform good actions.

Artists
avatar for Jay Tholen

Jay Tholen

Dropsy's Dad, Tendershoot Productions
I'm a game developer, non-musician musician, and pixel artist from central Florida who married a Frau and now lives in Germany. I made that clown adventure game.


Thursday April 21, 2016 12:20 - 12:50
Haubentaucher Revaler Str. 99, 10245 Berlin

13:00

Jonathan Whiting: Tile Based Non-Euclidean Space
Poking around beneath the surface of Knossu, a short abstract horror game I made in 2015. I'll discuss in-engine tooling, ray-casting on modern computers, creating fear without scares or story, and level design for impossible spaces. There'll be lots of early work-in-progress builds, and a focus on how the game grew from tiny seeds to a cohesive whole. 

Artists
avatar for Jonathan Whiting

Jonathan Whiting

Game developer based in Oxford. Lead programmer on Sportsfriends, currently working with Hollow Ponds. Countless smaller games: Knossu, Mussel, Craequ etc.


Thursday April 21, 2016 13:00 - 14:00
Ambulatorium Revaler Str. 99, 10245 Berlin

13:20

Hyper Talks – 10 talks, 5 minutes each: Anne B. J. Clausen & Simon Stålhandske, Brendan Lehman, Cukia Kimani, Elizabeth Maler, Evan Greenwood & Martin Kvale, Florian Veltman, Rob Davis, Sarah Hiebl, Suba Jarrar, Veve Jaffa
A series of 5-minute talks in rapid succession. Missing talk details coming soon!

* * * * *

Anne B. J. Clausen & Simon Stålhandske: Crowd Games
Things we consider when designing local multiplayer games for 50+ players.

* * * * *

Brendan Lehman: Mind Games
How to use brain synchronization to control video games.

* * * * *

Cukia Kimani: INDIE <3
A brief explanation of this worldwide phenomenon, indie love. 

* * * * *

Elizabeth Maler: A Normal Lost in Translation Phone
A hypertalk about how players project hints of reality on entirely original fiction.

* * * * *

Evan Greenwood & Martin Kvale: Genital Jousting: From A MAZE. to A MAZE.
How to stumble into making a game (sort of) about anal sex. Content warning: this talk contains sexual content.

* * * * * 

Florian Veltman: Tired of Saving the World
A case for more mundane stories in games.

* * * * * 

Rob Davis: Design by Conversation
What can happen when you design games whilst eating pizza.

* * * * * 

Sarah Hiebl: it is really awkward to make a game about your friends
Sarah Hiebl wanted to make a game about how wonderful her friends are, but that escalated quickly.

* * * * * 

Suba Jarrar: Play to Learn!
There are no specific criteria to say the game is good or bad, yet games, which engage players and impact their learning, are super good ones!

* * * * * 

Veve Jaffa: Games Would Do Anything For Love, But They Won't Do That (Please Stop Trying to Make Them Do That!)
Allowing games to exist beyond one-dimensional definitions creates better experiences for players and designers

Moderators
avatar for Lorenzo Pilia

Lorenzo Pilia

Program Manager, A MAZE.
Program manager for A MAZE. / Berlin festival. Founder of BerlinGameScene.com + Localmultiplayer.com. Organiser of Join – Local Multiplayer Summit and Talk & Play.

Artists
avatar for Anne Birgitte Jerichau Clausen

Anne Birgitte Jerichau Clausen

Game designer with a big love for local multiplayer games. Also, thinks screens and standard controllers in digital games are overrated. Currently doing tons of crowd game prototypes with my B(w)FF Simon Stålhandske. It will hopefully end out being our master's thesis soon.
avatar for Brendan Lehman

Brendan Lehman

Brendan is director of Cingulate R&D, master in neuroscience, game designer, musician, and music festival curator based in Toronto and Sudbury, Canada.
avatar for Cukia Kimani

Cukia Kimani

Born in Kenya. Raised all over Africa. Holds degrees in Computer Science, Maths, and Digital Arts. Programmer, with an affinity for game design. Winner of the inaugural A MAZE. Johannesburg Award for Boxer.
avatar for Elizabeth Maler

Elizabeth Maler

Elizabeth is leading three lives at once. By day she organizes indie games playtests with Play in Lab to understand why 90% of players can't open that damn door. In the evening she fights the patriarchy. By night, she works on her A MAZE. Award-nominated game, A Normal Lost Phone.
avatar for Evan Greenwood

Evan Greenwood

Evan Greenwood is a game designer from Cape Town, South Africa. He last worked on "Broforce", a game that parodied hyper-masculinity. (Sort of) exploring anal sex seems like a logical next step.
avatar for Florian Veltman

Florian Veltman

Florian is a budding French games author focusing his work on interactive narration, who recently made the game Lieve Oma.
avatar for Martin Kvale

Martin Kvale

Martin Kvale is a sound designer from the fjords of Norway where he works on weird and delicious projects connected to games. He is here at A MAZE. this year as part of the team making Genital Jousting as well as doing a wicked DJ-set!
avatar for Rob Davis

Rob Davis

Founder / Director, Playniac
Rob is a game designer and Creative Director of Playniac in London. His games include IndieCade-finalist race management sim International Racing Squirrels, globe-trotting crowd game Cat On Yer Head, award winning math game Anomaly X, and turn-based battler Insane Robots; coming to PC and consoles in 2017.
avatar for Sarah Hiebl

Sarah Hiebl

Sarah Hiebl studies 'Time based and Interactive Media' in Linz, Austria. Her work includes short films, zines (about dicks) and games.
avatar for Simon Stålhandske

Simon Stålhandske

An avid game jam attendee and the twisted mind behind games such as Setup.exe, NorthSouthEastWest, Cat and 30 other games you have never heard of. Right now struggling to finish master's thesis on crowd games with best worst friend DJScoretrick.
avatar for Suba Jarrar

Suba Jarrar

Co-Founder, Limitless
Suba Jarrar is a content developer, game designer and eLearning specialist. Currently works for a local non-government organization NETKETABi in Palestine. The organization aims for community development, specifically in the field of education. As an eLearning expert she is responsible for the management of content development and eLearning projects at the organization. Suba is a certified instructional designer and has two MSc. in Science of... Read More →
avatar for Veve Jaffa

Veve Jaffa

Veve Jaffa is a bioluminescent creatrix of filmic and digital worlds, experimenting with conventional film and game genres to make wonderful, challenging, and more often than not, very gay stuff. 


Thursday April 21, 2016 13:20 - 14:50
Haubentaucher Revaler Str. 99, 10245 Berlin

14:00

Jennifer Schneidereit: Tengami: Tools and Tech of a realistically folding 3D pop-up book game world
Tengami is an atmospheric adventure game that takes place inside a realistically folding pop-up book world. Players fold and slide parts of the world to solve puzzles and make progress. The team at Nyamyam created their own multi-platform engine and a set of unique tools to make Tengami’s 3D folding pop-up book world. Jennifer will introduce the team’s engine, workflows and provide an in-depth look and demonstration of the ‘Paper Kit’, Nyamyam’s first of it’s kind 3D pop-up editor.

Artists
avatar for Jennifer Schneidereit

Jennifer Schneidereit

Jennifer is the Co-Founder of Nyamyam a small independent games studio in the UK. She recently co-created Tengami, award winning atmospheric adventure game inside a Japanese pop-up book. Jennifer worked for a number of years in the Japanese game industry, before moving to the UK to work for Rare.


Thursday April 21, 2016 14:00 - 15:00
Ambulatorium Revaler Str. 99, 10245 Berlin

14:30

Pedro Lopes: microphones as (weird but fun) game controllers!
Limited Capacity full

Capacity for this session is limited. To reserve a spot, select the “Add To My Sched” button next to the workshop title. If the session is already fully booked, you can add yourself to the waiting list by selecting the same button. 

Note: a 5 EUR fee will be required to cover material costs – you will get to keep the contact microphone with you at the end of the workshop.

The most creative game concepts are so out of the box everything is turned upside down… here we will experiment with: microphones as game controllers!

You will learn the basics of different types of microphones (such as contact piezzo microphones, simple omni, etc) and sound processing using Pure Data and Unity3D to leverage these mics and make weird game prototypes: a game that reacts to the different sounds, a game where you have to sing the right note, a game of who shouts the loudest, a breathing game?

  • You will get: contact microphones to take home with you
  • You will learn: basics of audio processing using Pure Data, how to connect external software to unity3D via OSC
  • You will make: some simple (and hopefully weird) game with a mic!

Not convinced, see what a simple microphone can detect: https://vimeo.com/30997725

Skills: Basics of Unity3D and/or Processing (we are just making simple games)
Language: English
Tools: bring your laptop 

Participant requirements:

  • Skills: Basics of Unity3D and/or Processing (we are just making simple games)
  • Language: English
  • Tools: bring your laptop 

Tools participants should bring:


  • Please bring your laptop, if you have a sound card or microphones (even if its just a simple headset mic) that you would like to use, bring them along! 
  • Have the following installed prior to start: PureData Extended (grab it here: https://puredata.info/downloads/pd-extended), Unity3D (grab it here: https://unity3d.com/) or Processing (grab it here: https://processing.org/download/)
  • If you have a laptop with microphone input, even better!

Intended audience:


Game designers, programmers, general audience with interest in sound. You do not need to be an expert programmer but expertise in one game programing environment is important to make your prototypes (note that only Unity3D and Processing are supported by the workshop teacher).

Artists
avatar for Pedro Lopes

Pedro Lopes

Pedro creates muscle interfaces that read and write to the human body. Pedro’s work is a philosophical investigation of HCI as in Human-Computer “Integration”, rather than “Interaction”. His work has captured the interest of media, such as MIT TR, Discovery Channel, NewScientist, Gizmodo and Wired.


Thursday April 21, 2016 14:30 - 17:30
Haubentaucher Revaler Str. 99, 10245 Berlin

15:00

Rise of the Game Collectives – panel with Félix Roman (Klondike), Lena Mech (Copenhagen Game Collective), Malath Abbas (Dundee Game Collective), Riad Djemili (Saftladen), Runa Haukland (Hamar Game Collective)
Game collectives come in all shapes and sizes: let's get to know fiive of them and discover some of the advantages and challenges in working together as a group.

The participants are:

 

Artists
avatar for Lena Mech

Lena Mech

Lena Mech is a game designer and a member of Copenhagen Game Collective. In her practice she focuses on play in public spaces. She creates interactive experiences that foster meeting points and propose a poetic alternative to the anonymity of contemporary cities. Lena has created playful experiences for many art and cultural institutions and her personal work was presented at various festivals around Europe, such as Playpublik, Playful Arts... Read More →
avatar for Malath Abbas

Malath Abbas

Malath Abbas is an independent game designer, artist and producer working on experimental and meaningful games. Since co-founding the award winning studio Quartic Llama, Malath is establishing Scotland's first game collective and co-working space in order to support a community of independent game makers. The collective aims develop innovative games and to collaborate with a range of partners on exciting projects. Malath is currently developing... Read More →
avatar for Riad Djemili

Riad Djemili

Riad Djemili is the co-founder of Berlin indie game company Maschinen-Mensch. Their debut title The Curious Expedition, a fantastical expedition simulation game set in the 19th century, was released in 2015 on Steam Early Access and won the German Developer award for “Best Indie Game 2015”. Riad started working in the game industry in 2005 and worked for seven years at Berlin game company YAGER, where he among other titles worked... Read More →
avatar for Runa Haukland

Runa Haukland

Runa is the captain of Hamar Game Collective, a group of game developers in the small city of Hamar in Norway. She studied virtual arts and design when she stumbled upon a great gang of developers who needed someone to manage their collective, and so it was that she ended up as a project manager, event planner and application writing ninja. She's responsible for events such as Splash, the first ever game jam on a cruise ship, the biggest Global... Read More →


Thursday April 21, 2016 15:00 - 16:00
Ambulatorium Revaler Str. 99, 10245 Berlin

15:00

Game Exhibition
Access to general public from 15:00 to 21:00: 7€
Access to general public from 21:00 to 01:00: 15€ (includes music performances) 
Access to festival ticket holders: free 

Artistic and experimental games are often off the mainstream and allow for different experiences with forward-thinking and playful views, often not for entertainment only. Technology is used as playground for artistic expression and innovative interaction with audiences interested in critical reflection and meaningful interaction. Discover virtual reality experiences, local multiplayer games, interactive installations and many more of this versatile art-form.

The public exhibition consists of The Other A MAZE. Selection, The Brain Installation, Pop-Up Games, Open Screens, More VR Selection, and the 20 nominees for the 5. International A MAZE. Awards 2016.


Thursday April 21, 2016 15:00 - Friday April 22, 2016 01:00
Urban Spree Revaler Str. 99, 10245 Berlin

15:10

Niklas Åkerblad: Defying short attention span
Ramblings about how to employ subtle and unexpected measures when handling artistic expressions in games. Trusting your audience in achieving unexplainable sensations and using dissonance as a weapon as well as the importance of not only sugarcoating whatever the fuck it is you are doing. 

Artists
avatar for Niklas Åkerblad

Niklas Åkerblad

Niklas is an artist based in Gothenburg Sweden. He believes in love and he believes hate too, tastes the darker stuff, to find some lasting truth.


Thursday April 21, 2016 15:10 - 15:40
Haubentaucher Revaler Str. 99, 10245 Berlin

15:40

Tim Garbos: Tim’s almost official “Fit Like a Glove” award show
For games that fit the device they were designed for so well that they can never be played on anything elseI will be giving awards to digital games that utilise existing devices so well that they can never be separated. What would GIRP, the keyboard-based climbing game, be without a keyboard?

Not the exotic stuff like console platforms, mobile devices or alternative controllers, but our ordinary, taken-for-granted things - keyboard, mouse, controller - that's rotting in a corner of our mind. We also look at games that uses normal input and can be played by huge crowds of people who show up at talks like this (you!).

When games use a keyboard, they mostly limit themselves to WASD and a few extra keys, but which game uses the most keys? What’s the best game only using the mousewheel?

I show the games on stage, play a few of them, argue and award the best in the following categories:

  • Best use of the keyboard
  • Best use of the mouse
  • Best use of joypad controller
  • Best game played by crowds
  • Best game for mouse wheel (Bonus category)

Winners get a comfy actual reality glove!

Thursday April 21, 2016 15:40 - 16:10
Haubentaucher Revaler Str. 99, 10245 Berlin

16:30

Imagine VR is a Dream Machine: panel with Daniel Ernst, Sara Lisa Vogl, Niki Smit – moderated by Thomas Bedenk
Daniel Ernst (The Shoebox Diorama), Niki Smit (Deep) and Sara Lisa Vogl (Lucid Trips) are responsible for some of the most innovative virtual reality games out there. In this panel moderated by Thomas Bedenk (Virtual Reality Consultant at Exozet Berlin) they will discuss their visions for the future of the technology.

Moderators
avatar for Thomas Bedenk

Thomas Bedenk

Thomas Bedenk is Virtual Reality Consultant at Exozet Berlin GmbH and freelance Advisor & Creative Director. From 2009 until 2015 he was Creative Director, Managing Director and Co-Founder of Brightside Games. He studied Media Design in Nuremberg and Human Factors in Berlin. He is teaching various game related subjects at game schools and universities. Before focusing on the games industry he was freelance interactive designer and developer... Read More →

Artists
avatar for Daniel Ernst

Daniel Ernst

Daniel Ernst is an interactive illustrator based in The Netherlands. After working in the game industry for multiple years he decided to put his research on storytelling through illusions and his love for everything 3D into practice and apply it to VR. This amalgamation resulted in an ongoing series of fantastical dioramas for virtual reality called The Shoebox Diorama. The series now consists of 'Blocked In', 'Der Grosse Gottlieb' and 'The... Read More →
avatar for Niki Smit

Niki Smit

Niki Smit is co-founder and designer of PLAY at Monobanda PLAY. Monobanda aims to explore and expand the boundaries of play and interaction. Working on both commissioned projects and independent projects, they focus heavily on researching and developing news forms of play and meaningful creativity.
avatar for Sara Lisa Vogl

Sara Lisa Vogl

Sara Lisa Vogl is a creative squirrel with a passion for latest tech and a VR Nerd since the Oculus Rift DK1. She graduated from College of Communication Arts and Interactive Media (DFI) Hamburg where she runs the course | Creative Computing since '10 2015. Since her studies she´s working in the fields of UX / UI, Communication | & Art in Virtual Reality. When she´s not scanning or printing artworks she´s travelling around... Read More →


Thursday April 21, 2016 16:30 - 17:30
Haubentaucher Revaler Str. 99, 10245 Berlin

16:30

Adam Dixon: Writing Game Poems
Limited Capacity full

Capacity for this session is limited. To reserve a spot, select the “Add To My Sched” button next to the workshop title. If the session is already fully booked, you can add yourself to the waiting list by selecting the same button. 

'A gamepoem might describe an absurd scenario that’s fun to imagine; it might awkwardly gamify an everyday experience in a way that’s meaningful; it might be a parodic set of instructions; it might give rules to follow that result in revelatory experiences; it might be contained within a moment or a lifetime.' - Harry Giles, http://harrygiles.org/2015/06/17/gamepoems-a-primer/

This workshop is about making gamepoems - short, written games that reflect on life. After a short chat about what gamepoems are and where they're come from - and a chance to test out a couple - we'll make some of our own.

Participant requirements:

None, other than an understanding of English - but people can write games in their own language. If people want to understand what gamepoems are this is a good start: http://harrygiles.org/2015/06/17/gamepoems-a-primer/

Tools participants should bring:

A notepad and pens

Intended audience:

Anybody! It's for anyone who might want to try out making poetic games.

Artists
avatar for Adam Dixon

Adam Dixon

Adam Dixon is a game designer, writer and event organiser based in the UK. He's interested in games that explore communities, relationships and politics. In 2015 he made a game a week for the entire year.


Thursday April 21, 2016 16:30 - 17:30
Haubentaucher Revaler Str. 99, 10245 Berlin

16:30

Jason Della Rocca: Moving Beyond Starving Artist: Funding for Indies
For many developers, getting funding is still one of the most complex and indecipherable processes on the path to success. This lecture will be a "from the trenches" reality check on how indies are getting projects funded and their studios financed today.

Artists
avatar for Jason Della Rocca

Jason Della Rocca

Jason is a globally recognized and connected expert in the games | industry. He brings his unmatched network to Execution Labs, working | with portfolio studios on business development and corporate strategy. | Previously, Jason consulted with governments of all levels to build | lasting gaming ecosystems, and was executive director of the IGDA for | nearly 9 years. He received a GDC Ambassador Award for his industry | building efforts.


Thursday April 21, 2016 16:30 - 18:00
Ambulatorium Revaler Str. 99, 10245 Berlin

18:00

Girls Hold the Controls – Documentary by Sonia Gonzalez (German premiere)
For those who still think that video games are only aimed at teenage boys the time has finally come to rethink your judgement! In reality, you would be surprised to know that there are more female players than male players. Even more surprising, they don’t spend their entire time playing Candy Crush! It’s a fact that the majority of video games protagonists are male and that female protagonists, when they exist, tend to fall in one of these highly stereotypical categories: damsel in distress, sexy lady, hot girl with big boobs and big guns… And, yes, evidently mainstream video games can be extremely sexists. However, even though they seem stuck between developers who assume that the heterosexual male teen demographic is the only one that matters, and the marketing geniuses who relish the opportunity make more money by creating games only aimed girls, women are fighting back to reclaim their space.  From female gamers to female developers, “Les filles aux manettes " (literally Girls hold the controls) gives a voice to women in the video game industry.

About the director:

Sonia Gonzalez is a journalist and filmmaker. In 2011, after a few years spent working as an Assistant Director in Berlin and Paris, she becomes a collaborative fellow for a year at a Center for Documentary Arts in Brooklyn and directs her first short-film “Desperately Seeking Stagg Girls”. Her passion for feminist issues, counter-cultures and the history of indie rock music, leads her in 2014 to contribute to the writing of a documentary “Princesses, Pop Stars and Girl Power” directed by Cécile Denjean. In 2015, she directs her first 52-minute documentary ”Revolution Riot Grrrl Style” and its accompanying web series “Des filles et des zines”.  

Thursday April 21, 2016 18:00 - 18:30
Haubentaucher Revaler Str. 99, 10245 Berlin

18:00

Indie Arena Meetup
The Indie Arena meets for its third birthday. Founded as a community or independent game developers from all over Germany, Austria and Switzerland, A MAZE. is our home base. Here we get together to discuss the past and future of the community and to just hang out. If you're interested in joining us or in what we do, feel free to come by.

Thursday April 21, 2016 18:00 - 19:30
Ambulatorium Revaler Str. 99, 10245 Berlin

18:00

SPLASH SPLASH SPLASH – Playful collisions between Game Design, Interaction Design and Scenography
Our venue Haubentaucher has a swimming pool – the Zurich University of the Arts (ZHdK) will present a series of works made specifically for it.

The workshop outcomes aim to illustrate new approaches towards social spectacle/happenings; to create performances in which technology, game mechanics, (art- and bio-)activism, design and narration all bleed into one; to turn festival participants themselves into the «Agents Provocateurs» of the various topics touched upon by the interdisciplinary collaborators.

Participation and refusal, fun and criticism, occupation and liberation, profit and loss, play and reframing are important dichotomies and driving forces for the workshop, based on the notion of «urban intervention» / «urban hacking».

Game Design and Interaction Design, Zurich University of the Arts (ZHdK) in cooperation with Cologne Game Lab (CGL) and Vertiefung Bühnen- und Kostümbild, Hochschule für Bildende Künste Dresden (HfBK) as well as Fachbereich zeitgenössische Puppenspielkunst, Hochschule für Schauspielkunst Ernst Busch (HfS).

Mentors:

Moritz Kemper, ZHdK Interaction Design
Florian Faller, ZHdK Game Design

Clemens Winkler, ZHdK Interaction Design
Maike Thies, ZHdK Game Design

Katharina Tillmanns, CGL

Friedrich Kirschner, HfS
Barbara Ehnes, HfBK
Katharina Serles, HfBK

Thursday April 21, 2016 18:00 - 20:00
Haubentaucher Revaler Str. 99, 10245 Berlin

18:30

Beep: A Documentary History of Game Sound – Documentary screening (German premiere) + Q&A with director Karen Collins moderated by Zuraida Buter

Game sound has never gotten the recognition that it deserves. It is, as our interviewees described, the “ugly stepchild”, “evil stepsister”, that “nobody cares about”. When it’s good, as Tracy Bush says, sound “is a ninja”. It’s invisible. And the artists who have worked hard to overcome technological obstacles to bring that sound to life have been equally as invisible. Beep covers the history of game sound (voice, music and sound effects) from the Victorian penny arcades, through pinball and early video game arcades to today.

Beep filmed nearly 90 interviews with game audio professionals from around the world and throughout game history. At the heart of the film is the ongoing struggle between creativity and technology as what the artists want to achieve, and what is technologically possible, intertwine in new and challenging ways throughout game history. The Beep project is a feature-length documentary film, series of webisodes (each interview plus bonus material), two-volume book set and interactive documentary (in progress).

Moderators
avatar for Zuraida Buter

Zuraida Buter

Zuraida Buter is a playful culture curator and vine master based in the Netherlands. She curates, initiates, consults and documents events focused on playful culture and games. She brings people together for creation, inspiration and playfulness. | | She is founder of playful culture organisation zo-ii and regularly speaks about playful culture, game jams, community and collaboration at conferences and festivals... Read More →

Artists
avatar for Karen Collins

Karen Collins

Karen Collins is the director and writer of Beep: A History of Game Sound Documentary, and the Canada Research Chair in Interactive Audio at the Games Institute (University of Waterloo, Canada). She has published four books on game audio, including Game Sound (2008) and Playing with Sound (2013).


Thursday April 21, 2016 18:30 - 20:30
Haubentaucher Revaler Str. 99, 10245 Berlin

20:30

Ibsens Ripsbusker

Ibsens Ripsbusker is a collab between music and visuals by Martin Kvale and Bjørnar Frøyse. Playing chill norwegian electronica with spaced out lights, its the perfect amaze evening starter extravaganza

https://www.facebook.com/ibsensripsbuskermusic/


Thursday April 21, 2016 20:30 - 22:00
Urban Spree Revaler Str. 99, 10245 Berlin

20:30

A MAZE. / Night of Machinima
The art of mixing an interactive medium with the visual style of a movie is entering new ground: Directing, acting and producing machinimas can be done by a one man army in realtime and is therefore only bund to imagination. Join the Berlin-based Night of Machinima for a fun showcase of recent works through a diversity of topics, techniques and culture!

Thursday April 21, 2016 20:30 - 22:00
Ambulatorium Revaler Str. 99, 10245 Berlin

21:00

Electr°cute
Artists
avatar for Electr°cute

Electr°cute

audio-visual performance based on analog signal and voltage | conversation with electricity |  In order to see, to hear the physical aspects of signal | Spark ionization, electric discharge, pulses and voltage breakdown. | Oscillating tension with lights , sounds and electrified atmosphere. | The heart of audio-visual synchronization // SIGNAL, Flow of electricity.


Thursday April 21, 2016 21:00 - 22:00
Urban Spree Revaler Str. 99, 10245 Berlin

22:15

Yasmin Gate
Artists
avatar for Yasmin Gate

Yasmin Gate

Yasmin Gate is a vocalist, Dj and performance artist born in Buenos Aires, Argentina. | In 2004, while living in Madrid, she starts Dirty Princess, a project that would hit the spotlight with their raw EBM sound and their provocative performances. Soon after, they will join the rooster of International Deejay Gigolo Records. In 2008 life takes her back to Buenos Aires. This will mean the end of Dirty Princess and the beginning her solo career as... Read More →


Thursday April 21, 2016 22:15 - 23:15
Urban Spree Revaler Str. 99, 10245 Berlin

23:30

Chris Imler
Artists
avatar for Chris Imler

Chris Imler

Chris Imler is an Augsburg-born, Berlin-based drummer. He played drums for Peaches, Golden Showers, Puppetmastaz, Patric Catani and many others. Last year he released his first solo album called "Nervös". This year, Chris Imler will set up a drum kit at A MAZE. / Berlin .


Thursday April 21, 2016 23:30 - Friday April 22, 2016 00:30
Urban Spree Revaler Str. 99, 10245 Berlin

00:45

Blipperactive
Artists
avatar for Blipperactive

Blipperactive

Blipperactive aka Miguel Cintra is a composer, sound designer and performer who creates retro-inspired 8bit dance music to enhance original soundtracks for videogames. He is a co-founder of Tio Atum, for whom he created OST's for games such as Super Bit Dash and Greedy Guns. The performance visuals are programmed by Mr. Edward Barber.


Friday April 22, 2016 00:45 - 01:45
Urban Spree Revaler Str. 99, 10245 Berlin

02:00

Gaeel (VJ: Nanokiss)
Artists
avatar for Kevin

Kevin "Gaeel" Bradshaw-Rodriguez

Not a robot. Makes things: Games, keyboards, arcade cabinets, short C programs that make music, long Lua programs that do nothing, little bits of C# programs that will hopefully do something someday, soup, salads but not money. Still not a robot. Damn.


Friday April 22, 2016 02:00 - 02:45
Urban Spree Revaler Str. 99, 10245 Berlin
 
Friday, April 22
 

09:30

09:30

A MAZE. Co-/ Production Village
A MAZE. / Berlin 2016 will host a village where different exhibitors display a curated selection of the very best of independent and alternative games. The village aims to showcase and foster the international market for art-house games. National and international funding institutions, but also game labels, distribution platforms and publishers are invited to play and meet the developers of upcoming unique and experimental projects.

Here's the list of exhibitors:

  • A MAZE. + Unity presents MakeGamesSA tent: A&C Apocalypse, Cadence, Squeeze Me
  • Amazon tent: Mimpi, Lost Amber, Project Disco, Deathwood Escape, Motorbike Racer 3D
  • AZPLAY tent: WiMi5, Dynasty Feud, Baboon!, The Delusions of Von Sottendorff and His Squared Mind, BioPatrol
  • Games Academy tent: Nocturnal HUNT, Things On Strings, Robo Leaque, Fortress Destroy, Butter Than You
  • Indie Arena tent: Future Unfolding, Twisted Lines, Tower 57
  • Indie Couch tent: Evergreen, Planetoid Pioneers, Modsork
  • Kickstarter tent: Death Trash, Hitchhiker, Swing, Batter Batter, Everspace
  • Plastic SCM tent: Plastic SCM
  • Playfield tent: Pollen
  • zHdK/ Pro Helvetia tent: FAR, Organism, Plug & Play, Schlicht
 

Friday April 22, 2016 09:30 - 22:00
Haubentaucher Revaler Str. 99, 10245 Berlin

10:00

Piotr Iwanicki: SUPER.HOT.SUPER.HOT.SUPER.HOT
We asked our players to tell everyone, that SUPERHOT "It's the most innovative shooter I've played in years". Many people said "WTF are they thinking?!?". I will tell you what we were thinking. I will share the design philosophy behind SUPERHOT, our experimental FPS where time moves only when you do.

Artists
avatar for Piotr Iwanicki

Piotr Iwanicki

Piotr Iwanicki is a game designer and studio lead responsible for SUPERHOT. He started his career developing games for flash portals and his projects slowly grew and became more visible. He started SUPERHOT as a game jam project and as the game gained recognition, Piotr transformed a mostly amateur team into a full fledged development studio.


Friday April 22, 2016 10:00 - 10:30
Haubentaucher Revaler Str. 99, 10245 Berlin

10:30

Winnie Song: The Necessity of Violence
People often ask about my game BADBLOOD: “But why does it have to be so violent?” Questioning the necessity of violence in video games dismisses its potential to inspire creative and unpredictable gameplay. A game can be a playable treatise of human nature, and the blood-soaked fields of BADBLOOD is an intimate stage to confront the primal survival instincts in us all.

Possible content warnings could include: Cartoon Violence and Blood. If there is time for questions I wouldn't mind taking them! 

Artists
avatar for Winnie Song

Winnie Song

Winnie Song is a game maker based in New York. She is currently absorbed in making games where players must manipulate a knowable threat and are rewarded for being crafty and deceiving. She also strives for a rich visual life in the world of her games. Her game BADBLOOD has been showcased at festivals such as EVO Indie Showcase, XOXO Fest, Fantastic Arcade, Day of the Devs, and won Audience Choice Award at Indiecade 2015.


Friday April 22, 2016 10:30 - 11:00
Haubentaucher Revaler Str. 99, 10245 Berlin

11:00

Katharine Neil: Context is Everything: A History Lesson from the Escape From Woomera Project
There was a time, not so long ago, when if you suggested the idea that so-called small-budget “indie” games could one day be popular you would be met with derision or disbelief. Suggest that games could be a respected art form like film or literature, or that games could contain serious social themes, and you would be met with bafflement at best, and open hostility at worst. If you were very unlucky, a governmental inquiry would be commissioned by the Minister for the Arts in an attempt to put you and these outrageous notions of yours back in your box.

This is the historical context for the instigation (and defence) of the Escape From Woomera project (2000-2003). We aimed to create an adventure game based on the heroic and painful stories told to us by refugees who had lived through (and in some cases, escaped from) years of mandatory detention in camps in the Australian desert. The project was initiated by a refugee rights activist who was a game developer by profession, and developed by a team comprising AAA game developers (moonlighting under assumed names), artists and an investigative journalist. This talk tells the story of the project and its attempt to start a conversation about the role of videogames in contemporary culture. 

Artists
avatar for Katharine Neil

Katharine Neil

Katharine began her game development career at Melbourne House in 1998 and since then has alternated between design, programming and audio. Her extra-curricular activities have included directing the social impact game Escape From Woomera in 2003, co-founding Australia's annual independent game developers conference Freeplay, and completing a PhD researching experimental tools for game design.


Friday April 22, 2016 11:00 - 11:30
Haubentaucher Revaler Str. 99, 10245 Berlin

11:00

Andreas Zecher: Building A Better Website For Your Game
A decent website is an essential part of marketing your game. It should be the canonical resource where both players and press can find information about your game. However, it can be hard to keep up with the rapid speed of change in web development when your focus is making games. In this tech talk, we’ll take an in-depth look at how to design and develop a promotional website. We’ll discuss different open-source tools that can help you to build an engaging, user-friendly and performant website for your game or studio. We’ll cover topics like Responsive Design, Static Blogging, Asset Compilation, Content-Delivery Networks, CSS Frameworks and Livereload.

Artists
avatar for Andreas Zecher

Andreas Zecher

Andreas Zecher is part of Spaces of Play, the indie studio behind exploration game Future Unfolding. He’s also running Promoter, a web service for game developers to track press mentions and distribute promo codes. Andreas has been working as a web developer for over 15 years.


Friday April 22, 2016 11:00 - 12:00
Ambulatorium Revaler Str. 99, 10245 Berlin

11:00

Kevin "Gaeel" Bradshaw-Rodriguez: Hardco(r|d)e techno - Making computer music with the simplest tool, code
Limited Capacity full

Capacity for this session is limited. To reserve a spot, select the “Add To My Sched” button next to the workshop title. If the session is already fully booked, you can add yourself to the waiting list by selecting the same button. 

Music is sound with interesting properties, like texture, tone, and rhythm. Sometimes there are happy accidents, and music can be found in unexpected places. During this workshop, we will explore the sounds that can be produced by writing deceptively simple code, and telling the computer to interpret the output as sound. You will leave this workshop with some musical artefacts of your own, and the tools and know-how to make more.

Participant requirements:
  • No specific knowledge is required. We will be writing *extremely* simple code, and the basic elements required to follow will be taught during the workshop.

Tools participants should bring:
  • Participants should bring a laptop computer with a desktop operating system (Windows, OSX, Linux, etc...) and a set of headphones.
  • The following software: http://is.gd/hardcorde

Intended audience:

 
This workshop is intended for anyone with a hungry mind, a curious ear, and a desire to peek into the oddities and aesthetics of found art and creative programming.

Artists
avatar for Kevin

Kevin "Gaeel" Bradshaw-Rodriguez

Not a robot. Makes things: Games, keyboards, arcade cabinets, short C programs that make music, long Lua programs that do nothing, little bits of C# programs that will hopefully do something someday, soup, salads but not money. Still not a robot. Damn.


Friday April 22, 2016 11:00 - 13:00
Haubentaucher Revaler Str. 99, 10245 Berlin

11:00

Shalev Moran: Performing in Digital Spaces – a Videogame Choreography Workshop
Limited Capacity filling up

Capacity for this session is limited. To reserve a spot, select the “Add To My Sched” button next to the workshop title. If the session is already fully booked, you can add yourself to the waiting list by selecting the same button. 

This experimental workshop aims for a new type of subversive play - creating videogame choreographies. Originally created for 'Oh Man, Oh Machine', a workshop series exploring the intersection between the (body-centric) choreographic practice and the digital state.

In this workshop, perticipants will learn about forms of subversive play and performance art in videogames, and then divide to groups and create short choreographic routines within games. The workshop will end with a presentation of all the groups.

Participant requirements:

  • be comfortable with a gamepad
  • (or not. you can let others play)

Tools participants should bring:


  • A laptop
  • Recommended: Gamepads
  • Optional: A game. Optimally, one that shows the avatars from a 3rd-person-perspective, that offers a diverse range of movements, and preferably that can display numerous player avatars on the same 'stage'. Fighting games and smash-bros-like games usually answer these criteria, as do other competitive genres (but you can go wild).
  • Optional: Soundtrack. We'll have time to research the soundtrack during the workshop but you can also prepare your soundtracks in advance. This could be a musical track, a YouTube video, a spoken word or singing or chanting you perform live during the performance, or any other type of live or recorded sound. You can bring with you as many options as you like or just research during the workshop with your group. Each group will create a performance of about ~2 minutes.

Intended audience:


  • Designers interested to critically examine what kinds of play games may afford outside of explicit goals
  • Artists interested in a radically new space for performance art and dance
  • Scholars interested in subversive play and performance in digital spaces

Artists
avatar for Shalev Moran

Shalev Moran

Curator, designer and artist. | | Shalev is the Games Program Director for Print Screen Festival in Holon and for Steamer Salon Festival in Tel Aviv. He is currently developing his 6th games exhibition as a curator. | | He is the host of a long-running monthly videogame lecture series in Tel Aviv, which has hosted thus far over 80 lectures, from gamers to academics to industry professionals. Shalev also teaches about narrative and the... Read More →


Friday April 22, 2016 11:00 - 13:00
Haubentaucher Revaler Str. 99, 10245 Berlin

11:50

A MAZE. Masterclass: Naomi Clark in conversation with Krystle Wong
The A MAZE. masterclasses are 1 hour long in-depth conversations between a journalist and a "veteran" of the game scene. This year Krystle Wong (A MAZE. Magazine) is going to talk with Naomi Clark (game designer, teacher and creator of Consentacle).

Artists
avatar for Krystle Wong

Krystle Wong

Krystle is the pint-sized third of the A MAZE. Magazine editorial team. A freelance journalist and comic book artist, Krystle writes about Asia, intersectional politics, creative technologies, and questions of modern labour. 
avatar for Naomi Clark

Naomi Clark

Naomi Clark is an independent game designer who lives and works in New York City. Over the last twenty-five years, she’s helped create dozens of games for many different audiences and platforms. She also teaches at the NYU Game Center and has authored a textbook about game design.


Friday April 22, 2016 11:50 - 12:50
Haubentaucher Revaler Str. 99, 10245 Berlin

12:00

Martin Nerukar: Doing the Hindu Shuffle – A Tour Through Digital Card Game Design

The qualities of digital card games are examined and the difficulties and challenges involved in implementing them are explored.

Digital card games have become increasingly popular, for both big name studios and small indie teams. The purpose of this talk is to examine the properties of card games, specifically within a digital context. Using the digital deck-building game Nowhere Prophet as an example, this lecture will provide insight into the pitfalls and advantages of designing a digital card game. This includes a look at the general game rules as well as the specific rules defined by individual cards. Additionally, the talk will also cover a possible method for implementing a flexible and modular system to create and resolve cards.


Artists
avatar for Martin Nerukar

Martin Nerukar

Martin somehow managed to combine his passion for video games with his architecture degree. Currently he lives a double live as a freelance game and interaction designer by day and independent game developer by night. He's also co-founder of the German Indie Developer community Indie Arena and the Game Culture Club discussion group.


Friday April 22, 2016 12:00 - 13:00
Ambulatorium Revaler Str. 99, 10245 Berlin

13:00

Robin Baumgarten: The Making Of Line Wobbler
We'll go into the details of how Line Wobbler - a one-dimensional custom hardware dungeon crawler - went from just a spring and an LED strip to a successful indie hit, with particular focus on fool-proofing the hardware, iterating through exhibitions, and taking it further to museums and arcades.

Artists
avatar for Robin Baumgarten

Robin Baumgarten

Robin Baumgarten is a German Indie based in London, UK. After researching Artificial Intelligence in Games and working on mobile titles, he's now knee-deep involved in strange experimental hardware controllers such as Line Wobbler. He's also a keen game jammer, wannabe nomadic and photographer.


Friday April 22, 2016 13:00 - 14:00
Ambulatorium Revaler Str. 99, 10245 Berlin

13:10

VRUnicorns: Virtual "Sports" & Reality
@VRUnicorns are a crazy bunch of semi-professional game jammers making VR games featuring sports they don't have any clue about IRL. #SelfieTennis ended up as an HTC Vive launch game on Steam and the next game from @VRUnicorns, #SkiJump (an ode to Thorsten/A MAZE.), is played live on stage during this talk on the development of #SelfieTennis & #SkiJump and room scale VR in general. 

Artists
avatar for VRUnicorns

VRUnicorns

Horatiu Roman @horatiu665 | Milan Grajetzki @atomtwist | Andreas Jörgensen @hideous_ | Julie Heyde @JulieHeyde


Friday April 22, 2016 13:10 - 13:50
Haubentaucher Revaler Str. 99, 10245 Berlin

13:30

Alicia Contestabile: Digital Storytelling with Twine: Workshop and Mini-Game Jam!
Limited Capacity full

Capacity for this session is limited. To reserve a spot, select the “Add To My Sched” button next to the workshop title. If the session is already fully booked, you can add yourself to the waiting list by selecting the same button. 

We’ll use Twine, an open-source tool for developing interactive stories to create games. This workshop requires no previous experience, and is perfect for beginners. Create a “choose­your­own­adventure” style narrative, or using HTML5 and CSS, create any kind of game that can run in browser.

Participant requirements:

No prior knowledge necessary.

Tools participants should bring:

Laptop (preferred) or tablet, and Twine (1.4.2) – http://twinery.org (can also be installed at the workshop, but saves time if you install it in advance)

Intended audience:

All are welcome!

Artists
avatar for Alicia Contestabile

Alicia Contestabile

Alicia Contestabile is a writer and game designer from Toronto, Canada. She teaches game-making workshops and is a community-development and educational consultant when she’s not levelling up her programming skills and changing her hair colour.


Friday April 22, 2016 13:30 - 15:30
Haubentaucher Revaler Str. 99, 10245 Berlin

13:30

Morten Reinholdt, Rami Bock: The Future of AI in Indie Games
Limited Capacity full

Capacity for this session is limited. To reserve a spot, select the “Add To My Sched” button next to the workshop title. If the session is already fully booked, you can add yourself to the waiting list by selecting the same button. 

The workshop gives an overview of state-of-the-art of AI technologies for indie developers, and reviews some of the use cases that these technologies can solve to create deeper immersion, more intelligence behavior, and a greater game experience.

Attendees learn to implement these tools in Unity, through hands-on examples of AI solutions to common challenges.

Topics that will be seen during the workshop:
  • Current state of AI in games.
  • Todays game AI requirements.
  • AI Approaches and models.
  • What is Utility AI.
  • AI complexity and simplifications.
  • Examples of AI use cases.
    • Desires.
    • Tactical Reasoning.
    • Dynamic Dialogs.
    • Dynamic Worlds.
    • Etc.
  • Apex Utility AI
    • Structure
    • Terminology
    • Exercises
  • Discussion.

Participant requirements:

The workshop is in English.

For the hands-on part of the workshop, knowledge of Unity and programming is required.

Tools participants should bring:

Bring a laptop with Unity and a C# editor or SDK installed.

Intended audience:

Game developers, programmers, and any interested in AI.

Artists
MR

Morten Reinholdt

Morten Reinholdt is a skilled game developers, and has worked on many titles within mobile and social games.
avatar for Rami Bock

Rami Bock

Rami Bock is a skilled AI programmer, and has been architect on Apex Steer, and has been part of the team developing the Apex AI portfolio.


Friday April 22, 2016 13:30 - 16:00
Haubentaucher Revaler Str. 99, 10245 Berlin

14:00

Alistair Aitcheson: Inspiring Inventive Play with Social Installations
Alistair Aitcheson is an indie developer who - among other things - attaches buttons to walls and dresses people up in tight spandex to form human game controllers. In his games players make physical contact and are encouraged to perform, to cheat inventively and to collaborate to solve unusual problems. In this talk Alistair takes a deep dive into his projects to explain how game design can encourage social interaction - in particular, how to inspire groups to use their creativity, break the rules and make the game their own.

Artists
avatar for Alistair Aitcheson

Alistair Aitcheson

An independent developer from Bristol, UK, Alistair creates multiplayer installations that explore cheating, physical contact and inventive problem-solving. His work is installed at Berlin's Game Science Center and the UK's National Videogame Arcade, and won the Media Choice award at IndieCade 2015.


Friday April 22, 2016 14:00 - 15:00
Ambulatorium Revaler Str. 99, 10245 Berlin

14:00

SPLASH SPLASH SPLASH – Playful collisions between Game Design, Interaction Design and Scenography
Our venue Haubentaucher has a swimming pool – the Zurich University of the Arts (ZHdK) will present a series of works made specifically for it.

The workshop outcomes aim to illustrate new approaches towards social spectacle/happenings; to create performances in which technology, game mechanics, (art- and bio-)activism, design and narration all bleed into one; to turn festival participants themselves into the «Agents Provocateurs» of the various topics touched upon by the interdisciplinary collaborators.

Participation and refusal, fun and criticism, occupation and liberation, profit and loss, play and reframing are important dichotomies and driving forces for the workshop, based on the notion of «urban intervention» / «urban hacking».

Game Design and Interaction Design, Zurich University of the Arts (ZHdK) in cooperation with Cologne Game Lab (CGL) and Vertiefung Bühnen- und Kostümbild, Hochschule für Bildende Künste Dresden (HfBK) as well as Fachbereich zeitgenössische Puppenspielkunst, Hochschule für Schauspielkunst Ernst Busch (HfS).

Mentors:

Moritz Kemper, ZHdK Interaction Design
Florian Faller, ZHdK Game Design

Clemens Winkler, ZHdK Interaction Design
Maike Thies, ZHdK Game Design

Katharina Tillmanns, CGL

Friedrich Kirschner, HfS
Barbara Ehnes, HfBK
Katharina Serles, HfBK

Friday April 22, 2016 14:00 - 20:00
Haubentaucher Revaler Str. 99, 10245 Berlin

14:10

Patrick Jarnfelt: The Power of Love in Games
Traditional media have a long-standing and mature relationship with subjects like romance, love and sex. Why are games different? Games have historically tried to gamify love and this has led to a goal-oriented implementation. What could work as a win state in the game of love? Sex, of course. But it doesn’t have to be this way. The power of love, romance and sex in games can be vast and emotionally effective. Sex does not have to be a goal, it can be a journey and love and romance don’t have to be banal, there can be nuances. These topics can be used to tackle subjects like sexual development, gender, body positivity, consent, pregnancy and a myriad of other subjects. Join Patrick Jarnfelt as he shares his experiences organizing the Lyst Summit and things he has learned on the way. Let’s explore one of the last frontiers in games.

Content warning: This talk can get raunchy. Erotic concepts and partial nudity will be involved.  

Artists
avatar for Patrick Jarnfelt

Patrick Jarnfelt

Patrick is a danish indie game developer in the Lovable Hat Cult. He is active in the indie game community hosting events like w00t, Nordic Game Indie Night and the Lyst Summit. He is a Co-founder of the Copenhagen Game Collective, where he occasionally writes blog posts and hosts Game Events and Parties.


Friday April 22, 2016 14:10 - 14:40
Haubentaucher Revaler Str. 99, 10245 Berlin

14:40

Ansh Patel: A Nomad Shifting Between Lines

What can a game designer learn from a ballet performer and painter? What does that designer become once they incorporate aspects and techniques of the performer and painter into their work? How do we begin to create a body of work in an age where our attention rapidly flickers between tabs, windows and devices? This talk delves into blurring the boundaries between different media for creating inter-disciplinary works. Rather than letting your identity and work be chained by increasingly meaningless terms like "developer", "artist" "programmer", this talk starts deconstructing our current understanding of creating and how can we function between disciplines, while drawing influences and incorporating techniques from other fields.

Balking at games & tech industry as well as the art world's love for conventions and definitions, this talk seeks to convey the principle of a nomad who is constantly moving between places, making those transitions your central focus rather than the places you stay at. By encouraging a process- centric flow that transforms the process of making into an fluid play, rather than one that revolves around disjointed ideas, this talk asks "What can we create if our body of work had no organs?". Rather than paint a utopian vision of "freedom", the talk grounds several examples from creators in the past, present and future(???) from David Bowie's Berlin Trilogy to Baudelaire's flaneur. This talk does not aim to provide Top 10 tips to be more creative/successful/productive, but a framework that we can think and adopt to mould our own creative process.

The talk asks what happens if we transform our own process of making into a kind of an amorphous game of its own, whose rules we construct as we move along; from one place to another.


Artists
avatar for Ansh Patel

Ansh Patel

Ansh Patel is an interdisciplinary artist whose works range from experimental games, digital media installations, performances and surveillance interventions. He is also a critic whose work has appeared in different literary and academic publications like Arcade Review, Unwinnable and Paste.


Friday April 22, 2016 14:40 - 15:10
Haubentaucher Revaler Str. 99, 10245 Berlin

15:00

Curating Videogames and New Media: panel with Jo Summers, Simon Bachelier, Stephan Schwingeler, Zuraida Buter
Artists
avatar for Jo Summers

Jo Summers

I specialise in digital production and technology events, and have eight years experience of running a wide range of community and technology focused events, from concept to completion.
avatar for Simon Bachelier

Simon Bachelier

While my main professional activities are focused on digital games and alternative cultures and expressions, I've been doing many different jobs with diligence, creativity and personal convictions. From organizing independent events such as exhibition or festival, to teaching at University or managing projects for public institutions, NGO or private companies most of the time as a part-time freelancer, I believe that a real diversity of... Read More →
avatar for Stephan Schwingeler

Stephan Schwingeler

Dr. phil. Stephan Schwingeler (*1979) is a curator, researcher and lecturer. Currently he is research associate at the ZKM | Museum for Contemporary Art. His first book deals with the topic of space in video games and is one of the first art historical publications in the field of Game Studies. His Ph.D. thesis and second book examines the practices and strategies of Game Art and artistic video game modification from the perspective... Read More →
avatar for Zuraida Buter

Zuraida Buter

Zuraida Buter is a playful culture curator and vine master based in the Netherlands. She curates, initiates, consults and documents events focused on playful culture and games. She brings people together for creation, inspiration and playfulness. | | She is founder of playful culture organisation zo-ii and regularly speaks about playful culture, game jams, community and collaboration at conferences and festivals... Read More →


Friday April 22, 2016 15:00 - 16:00
Ambulatorium Revaler Str. 99, 10245 Berlin

15:00

Game Exhibition
Access to general public from 15:00 to 21:00: 7€
Access to general public from 21:00 to 02.00: 15€ (includes music performances) 
Access to festival ticket holders: free 

Artistic and experimental games are often off the mainstream and allow for different experiences with forward-thinking and playful views, often not for entertainment only. Technology is used as playground for artistic expression and innovative interaction with audiences interested in critical reflection and meaningful interaction. Discover virtual reality experiences, local multiplayer games, interactive installations and many more of this versatile art-form.

The public exhibition consists of The Other A MAZE. Selection, The Brain Installation, Pop-Up Games, Open Screens, More VR Selection, and the 20 nominees for the 5. International A MAZE. Awards 2016.


Friday April 22, 2016 15:00 - Saturday April 23, 2016 02:00
Urban Spree Revaler Str. 99, 10245 Berlin

15:30

Llaura Dreamfeel: Enter the void: Videogames and nothingness
Llaura Dreamfeel will perform in full new interactive works of her own (plus some lesser known games by other folks), and talk about different creative communities she's been a part of. How she got better at making videogames by not making videogames, but by stapling zines, writing weird prose, and playing with brightly coloured markers.

Artists
avatar for Llaura Dreamfeel

Llaura Dreamfeel

Llaura Dreamfeel writes strange, wonderful and often intense games. Best known for 'CURTAIN', the story of the destructive relationship between two women in a Glasgow punk band which won some rad awards, and currently writing the end of the world set on Ireland's west coast in 'If Found, Please Return'.


Friday April 22, 2016 15:30 - 16:30
Haubentaucher Revaler Str. 99, 10245 Berlin

16:00

Alejandro Santiago: Dimension Drive Kickstarter Marathon
Normally developers run a Kickstarter campaign, for Dimension Drive we did a marathon! A total of 60 crazy days of non-stop work spanning two Kickstarter campaigns back to back. The story of how our first campaign got infamously trolled is well know but is less known how the community helped us come back stronger than before. This talk is aimed at any developer that is planning a crowdfunding campaign. We will go over what worked for us, what didn't, how to prepare for it and some big mistakes that should have been avoided and how important is the communit

Artists
avatar for Alejandro Santiago

Alejandro Santiago

Developing games and software since I was 13 years old  (yep, there were computers at that time). Also running Iron Mans (3.8kms swim + 180 kms bike + 42 kms run…. yes, all in one go!). Programming in the same way, hardcore style! Always dreaming with pointers, code performance, garbage collectors and all types of nonsense.Software engineer at the European Space Agency and co-founder / developer at 2Awesome Studio... Read More →


Friday April 22, 2016 16:00 - 17:00
Ambulatorium Revaler Str. 99, 10245 Berlin

16:30

Elizabeth Maler: Playtesting Like a Boss
Limited Capacity full

Playtesting is a kind of user testing where you test your game with people who match the final audience of your game, and then analyse what they say and how they play in order to understand what is wrong with your game. This workshop will actually be a talk but for a few selected lucky people.

You'll learn the different steps of organizing a playtest, how to avoid common mistakes and you'll see examples of how some games improved after going through playtesting.
At the end, you'll be able to show your game and you'll be provided with tips on how to playtest it.

Participant requirements:

None.

Tools participants should bring:

If you can bring a demo of a game you're working on, it could be nice. But that's completely optional.

Intended audience:

Anyone who wants to learn more about playtesting.

Artists
avatar for Elizabeth Maler

Elizabeth Maler

Elizabeth is leading three lives at once. By day she organizes indie games playtests with Play in Lab to understand why 90% of players can't open that damn door. In the evening she fights the patriarchy. By night, she works on her A MAZE. Award-nominated game, A Normal Lost Phone.


Friday April 22, 2016 16:30 - 17:30
Haubentaucher Revaler Str. 99, 10245 Berlin

17:00

A Lovely Chat About Game Zines: panel with Arnaud De Bock, Hannah Nicklin, Llaura Dreamfeel – moderated by Pat Ashe
Five zinesters will present their work, and have a lovely chat about small-run publishing.

Moderators
avatar for Pat Ashe

Pat Ashe

Pat Ashe is a producer and curator based in London. He has worked with companies such as Honeyslug, Crows Crows Crows and Hollow Ponds among others. He is co-curator of the events Wild Rumpus and Beta Public and co-wrote the Games For People zine.

Artists
avatar for Arnaud De Bock

Arnaud De Bock

Game Designer, DE BOCK
I'm Arnaud De Bock, born in France in the 80s. I studied fine art, specialising in sculpture and new technology. I’ve been living for the past 5 years in London. I created my first game with my brother in BASIC when I was 7 years old, and I haven't stopped making and playing games since. I'm currently working as a game/graphic designer at OutOfTheBit. We are making Super Arcade Football at the moment. I'm also practising iaïdo and jodo for... Read More →
avatar for Hannah Nicklin

Hannah Nicklin

Hannah is a writer, game designer, performer & academic. She makes DIY theatre & games in public & community settings, working with orgs such as RSC, Invisible Flock, V&A, Gamecity, Social Housing Arts Network, UEL, Goldsmiths & in housing estates, swimming pools, city streets & rural market towns.
avatar for Llaura Dreamfeel

Llaura Dreamfeel

Llaura Dreamfeel writes strange, wonderful and often intense games. Best known for 'CURTAIN', the story of the destructive relationship between two women in a Glasgow punk band which won some rad awards, and currently writing the end of the world set on Ireland's west coast in 'If Found, Please Return'.


Friday April 22, 2016 17:00 - 18:00
Haubentaucher Revaler Str. 99, 10245 Berlin

17:00

Agnieszka Mulak, Hubert Sobecki: Diversity in Games: Pitfalls and Possible Solutions
Many people want to play games with a diverse, unique cast of characters. Who could be more suited to oblige than us, two somewhat discriminated writers, fed up with sexist and homophobic content as well as both lack of representation and overt tokenism? Soon enough feedback about our game forced us to realize, how difficult the task actually is. Our creation definitely was not as transparent and self-aware as we imagined. Now we would like to share our experiences with you so that the next time you try to create a diverse world in your game, you have it just a little easier. And when you fall in yet another stereotype trap of your culture (and you will!) you'll be better prepared for it.

Artists
avatar for Agnieszka Mulak

Agnieszka Mulak

Writer at MoaCube (games: Cinders and Solstice). Also meddling in social research and purposeful games.
avatar for Hubert Sobecki

Hubert Sobecki

Writer at MoaCube. We made Cinders and Solstice. Also meddling in LGBT activism in Poland.


Friday April 22, 2016 17:00 - 18:00
Ambulatorium Revaler Str. 99, 10245 Berlin

19:30

A MAZE. / Berlin 2016 Award Ceremony – hosted by Jordan Erica Webber
And the winners are...

Moderators
avatar for Jordan Erica Webber

Jordan Erica Webber

Jordan Erica Webber is an award-losing writer and presenter from the UK. Known to many as "Jordan from the Guardian", she's actually freelance and also has bylines in magazines like PC Gamer and on websites like Kotaku UK. Recently she's been doing a lot of talking: giving lectures, conducting live interviews, and agreeing to host award ceremonies when the previous host pulls out.

Artists
avatar for Claudia Maté

Claudia Maté

CLAUDIA MATÉ (b. 1985, Spain) lives and work in London. She works in a large area of new media and online based works. Her works come from a variety of formats including programming, 3D, video, videogames, VR, animated GIFs and sound. She is Co-founder and curator at cloaque.org. Mate’s works has been exhibited internationally in NYC, Madrid, Paris, Canada, Croatia, Italy, Berlin, Chile, Buenos Aires, Switzerland, Venezuela, Lima, Miami... Read More →
avatar for Katharine Neil

Katharine Neil

Katharine began her game development career at Melbourne House in 1998 and since then has alternated between design, programming and audio. Her extra-curricular activities have included directing the social impact game Escape From Woomera in 2003, co-founding Australia's annual independent game developers conference Freeplay, and completing a PhD researching experimental tools for game design.
avatar for Llaura Dreamfeel

Llaura Dreamfeel

Llaura Dreamfeel writes strange, wonderful and often intense games. Best known for 'CURTAIN', the story of the destructive relationship between two women in a Glasgow punk band which won some rad awards, and currently writing the end of the world set on Ireland's west coast in 'If Found, Please Return'.
avatar for Naomi Clark

Naomi Clark

Naomi Clark is an independent game designer who lives and works in New York City. Over the last twenty-five years, she’s helped create dozens of games for many different audiences and platforms. She also teaches at the NYU Game Center and has authored a textbook about game design.
avatar for Sebastian Quack

Sebastian Quack

Sebastian Quack (*1982) is an artist, game designer and curator working at the intersection of play, participation and the politics of urban society. Sebastian is a founding member of artist group Invisible Playground and curates Playpublik, an international festival for playful public spaces. He regularly teaches, gives talks and consults organizations on how to engage playfully with the world around them. Sebastian lives in... Read More →


Friday April 22, 2016 19:30 - 21:00
Haubentaucher Revaler Str. 99, 10245 Berlin

20:00

Midi Man
Artists
avatar for Midi Man

Midi Man

Midi Man discovered the light of the sequencers at the beginning of 2007, while he was working with synthesizers such as Korg EMX/ESX or Jomox XBase 09. After his first performances with his high tech equipment, he started to show interest in the art of the synthesis of the analog sounds and he made his own semi-modular synthesizer as well as his C64 SID... Read More →


Friday April 22, 2016 20:00 - 22:00
Urban Spree Revaler Str. 99, 10245 Berlin

21:30

Alexandra Cárdenas
Artists
avatar for Alexandra Cárdenas

Alexandra Cárdenas

Alexandra Cárdenas is a composer, programmer and improviser. She graduated composition from Los Andes University in 2000, and also studied classical guitar. She has been involved in numerous projects world wide, focusing on experimentation, improvisation, creation of controllers and interfaces and livecoding.


Friday April 22, 2016 21:30 - 22:00
Urban Spree Revaler Str. 99, 10245 Berlin

22:15

Erreur de Jeunesse (VJ: Peter Dijkstra)
Artists
avatar for Erreur de Jeunesse

Erreur de Jeunesse

Debmaster & Silnaye are the inventors of the Outernet entity in the 60’s. The original idea of this pioneers couple was plagiarized by Arpanet then Internet. 50 years later, they decided to set up the computer music band ERREUR DE JEUNESSE in order to tell the truth to the world. 


Friday April 22, 2016 22:15 - 23:00
Urban Spree Revaler Str. 99, 10245 Berlin

23:15

DJ Scotch Egg (VJ: Nanokiss)
Artists
avatar for DJ Scotch Egg

DJ Scotch Egg

When Nintendo Game Boy-abusing toyshop gabba mentalist DJ Scotch Egg comes to town, a twisted party usually follows. The Brighton-based Japanese noise-maker is an eccentric figure, prone to hollering through a megaphone or committing playful audience assault with the spherical snacks he’s named after. He has been known to turn up with various unbilled pals from his homeland, unleashing the crazy sounds of the Japanese underground with... Read More →


Friday April 22, 2016 23:15 - Saturday April 23, 2016 00:00
Urban Spree Revaler Str. 99, 10245 Berlin

00:15

Justice Gladiator
Artists
avatar for Justice Gladiator

Justice Gladiator

Justice Gladiator is not just a band, actually it's probably not even a band, instead it's everything that they think is right in the music industry and they've come to set an example right here at AMAZE Berlin, WATCH OUT!


Saturday April 23, 2016 00:15 - 01:00
Urban Spree Revaler Str. 99, 10245 Berlin

01:15

Fucking Werewolf Asso
Artists
avatar for Fucking Werewolf Asso

Fucking Werewolf Asso

Drums that pump like a paramedic trying to save a life. | keyboards that exist in their final moments. | guitars that asks to be taken out of misery. | Fucking Werewolf Asso 2015, popkaos electrico | | FWA are the dialogue you have with your ex. | FWA are the crackling sound of you getting older. | FWA are the ringtone when your lover calls. | FWA are dancing till they die.


Saturday April 23, 2016 01:15 - 02:00
Urban Spree Revaler Str. 99, 10245 Berlin

02:15

DJ Storno + Nico = WeR2old
Artists
avatar for Thorsten S. Wiedemann

Thorsten S. Wiedemann

Founder and Director, A MAZE. GmbH
is founder and director of A MAZE.. He produces and curates under this international label festivals, exhibitions and workshops on the intersection of games, games culture, digital arts and playful media. With "A MAZE. / Berlin" and "A MAZE. / Johannesburg" he created two annual international festivals to present independent games culture and playful media. He generates new controversial formats (e.g. A MAZE. Magazine, A MAZE. Pop-ups) and... Read More →


Saturday April 23, 2016 02:15 - 04:00
Urban Spree Revaler Str. 99, 10245 Berlin
 
Saturday, April 23
 

12:00

Game Exhibition
Access to general public from 12:00 to 18:00: 7€ (kids under 6 free, older kids 3.5€)
Access to festival ticket holders: free 

Artistic and experimental games are often off the mainstream and allow for different experiences with forward-thinking and playful views, often not for entertainment only. Technology is used as playground for artistic expression and innovative interaction with audiences interested in critical reflection and meaningful interaction. Discover virtual reality experiences, local multiplayer games, interactive installations and many more of this versatile art-form.

The public exhibition consists of The Other A MAZE. Selection, The Brain Installation, Pop-Up Games, Open Screens, More VR Selection, and the 20 nominees for the 5. International A MAZE. Awards 2016.


Saturday April 23, 2016 12:00 - 18:00
Urban Spree Revaler Str. 99, 10245 Berlin

12:00

Berlin Mini Game Jam – A MAZE. Edition (Free, no ticket needed)
Important note: this event is independently organised by the Berlin Mini Game Jam team and it's free to attend for everyone, no A MAZE. festival ticket needed! It will take place in a different location from the rest of the festival, in another neighbourhood – see location details below.

If you have any questions about this event get in touch directly with the organisers, via email (berlinminijam@googlegroups.com) or through Facebook or Meetup.com:

Facebook event page: https://www.facebook.com/events/1698632140424840/

Meetup.com event page: http://www.meetup.com/game-developers-berlin/events/230055887/

You can find more details about the Berlin Mini Game Jam on their site: http://www.berlinminijam.de/p/about.html

Welcome to Berlin Mini Gamedev Jam, A MAZE. afterjam edition! Artists, designers and all others who want to be part of the game creation process are invited to our monthly event for experimenting with creating small games!

Berlin Mini Game Jam is a relaxed 8 hour prototyping workshop: After we have chosen a theme together, we form teams or go solo to make game graphics, concepts and prototypes on computers, phones, cardboard or physical space. At the end, we present the results to each other.

Create whatever you want, just bring any materials you need. There is no hardware or material provided on-site unless specifically mentioned. 

Everyone is welcome! Really! Artists, game designers, coders, hobbyists or professionals. Any gender, any background! We always have lots of new people, so don't worry if you don't know anybody yet: You're quite welcome too.

Schedule:

12:00 Doors open (5th floor), write nametags, get to know people 
12:20 Vote on themes via vote.berlinminijam.de 
12:40 Info speech & theme announcement 
13:00 Jam Starts, 3rd floor opens 
21:00 End presentations start (3rd floor) 
22:00 Socialize & play games

 

How to get in (see also map below):

There are two gates. At the one closer to Kottbusser Tor, reach through the bars to open the door. If both are locked, call Iwan via 015781987797. 


Saturday April 23, 2016 12:00 - 22:00
co.up Adalbertstraße 8, 10999 Berlin

12:30

Hilary O'Shaughnessy: Movement for Design (POSTPONED TO SATURDAY AT URBAN SPREE)
Limited Capacity full

Due to circumstances beyond our control(lers), this workshop has been moved to Saturday from 12:30 to 14:00 and will now take place at Urban Spree. Meeting point is near the cash/info table at Urban Spree. Please update your status if you can't attend the session anymore!

Capacity for this session is limited. To reserve a spot, select the “Add To My Sched” button next to the workshop title. If the session is already fully booked, you can add yourself to the waiting list by selecting the same button. 


Lets face it, 'wearables' (mostly) suck. We can do better!

Hilary will use improv exercises from theatre to help us loosen up our movement and ideate new wearable interactions around movement, before we introduce technology. This will be a fun, interactive workshop to get you thinking a little differently about using movement to design. 

Participant requirements:

The workshop will be in English. (I speak German too if that helps.)

Tools participants should bring:

Please know we will move about indoor and outdoors so wear clothes that you can move in comfortably. (You may be asked to remove heavy jewellery in case it hits off of someone.)

Intended audience:

Designers, actors, anyone who wants to design games with movement or is interested in games and bodies. You don't need to be a performer/dancer or anything, it will be very approachable. 

Artists
avatar for Hilary O'Shaughnessy

Hilary O'Shaughnessy

Hilary currently works as a producer Watershed in Bristol. Her background spans theatre, game and interaction design both as an artist, designer, and producer. Most recently, she created Prototype Festival of Play and Interaction in Dublin. 


Saturday April 23, 2016 12:30 - 14:00
Urban Spree Revaler Str. 99, 10245 Berlin