5th International Independent Videogames Festival in Berlin, April 20 to 22, 2016 – plus extra Family Day.

We’re still adjusting and adding things to the schedule, so keep checking it in the next days for updates!
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Friday, April 22 • 14:00 - 20:00
SPLASH SPLASH SPLASH – Playful collisions between Game Design, Interaction Design and Scenography

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Our venue Haubentaucher has a swimming pool – the Zurich University of the Arts (ZHdK) will present a series of works made specifically for it.

The workshop outcomes aim to illustrate new approaches towards social spectacle/happenings; to create performances in which technology, game mechanics, (art- and bio-)activism, design and narration all bleed into one; to turn festival participants themselves into the «Agents Provocateurs» of the various topics touched upon by the interdisciplinary collaborators.

Participation and refusal, fun and criticism, occupation and liberation, profit and loss, play and reframing are important dichotomies and driving forces for the workshop, based on the notion of «urban intervention» / «urban hacking».

Game Design and Interaction Design, Zurich University of the Arts (ZHdK) in cooperation with Cologne Game Lab (CGL) and Vertiefung Bühnen- und Kostümbild, Hochschule für Bildende Künste Dresden (HfBK) as well as Fachbereich zeitgenössische Puppenspielkunst, Hochschule für Schauspielkunst Ernst Busch (HfS).


Moritz Kemper, ZHdK Interaction Design
Florian Faller, ZHdK Game Design

Clemens Winkler, ZHdK Interaction Design
Maike Thies, ZHdK Game Design

Katharina Tillmanns, CGL

Friedrich Kirschner, HfS
Barbara Ehnes, HfBK
Katharina Serles, HfBK

Friday April 22, 2016 14:00 - 20:00 CEST
Haubentaucher Revaler Str. 99, 10245 Berlin