Killing or destroying obstacles doesn't have to be the player's default interaction with the world. I'll share the unique challenges I faced in designing around a character (Dropsy) who can only perform good actions.
I'm a game developer, non-musician musician, and pixel artist from central Florida who married a Frau and now lives in Germany. I made that clown adventure game.
Thursday April 21, 2016 12:20 - 12:50 CEST
HaubentaucherRevaler Str. 99, 10245 Berlin