Normally developers run a Kickstarter campaign, for
Dimension Drive we did a marathon! A total of 60 crazy days of non-stop work spanning two Kickstarter campaigns back to back. The story of how our first campaign got
infamously trolled is well know but is less known how the community helped us come back stronger than before. This talk is aimed at any developer that is planning a crowdfunding campaign. We will go over what worked for us, what didn't, how to prepare for it and some big mistakes that should have been avoided and how important is the communit