Capacity for this session is limited. To reserve a spot, select the “Add To My Sched” button next to the workshop title. If the session is already fully booked, you can add yourself to the waiting list by selecting the same button. Note: a 5 EUR fee will be required to cover material costs – you will get to keep the contact microphone with you at the end of the workshop.
The most creative game concepts are so out of the box everything is turned upside down… here we will experiment with: microphones as game controllers!
You will learn the basics of different types of microphones (such as contact piezzo microphones, simple omni, etc) and sound processing using Pure Data and Unity3D to leverage these mics and make weird game prototypes: a game that reacts to the different sounds, a game where you have to sing the right note, a game of who shouts the loudest, a breathing game?
- You will get: contact microphones to take home with you
- You will learn: basics of audio processing using Pure Data, how to connect external software to unity3D via OSC
- You will make: some simple (and hopefully weird) game with a mic!
Not convinced, see what a simple microphone can detect: https://vimeo.com/30997725
Skills: Basics of Unity3D and/or Processing (we are just making simple games)
Language: English
Tools: bring your laptop
Participant requirements:
- Skills: Basics of Unity3D and/or Processing (we are just making simple games)
- Language: English
- Tools: bring your laptop
Tools participants should bring:
- Please bring your laptop, if you have a sound card or microphones (even if its just a simple headset mic) that you would like to use, bring them along!
- Have the following installed prior to start: PureData Extended (grab it here: https://puredata.info/downloads/pd-extended), Unity3D (grab it here: https://unity3d.com/) or Processing (grab it here: https://processing.org/download/)
- If you have a laptop with microphone input, even better!
Intended audience:Game designers, programmers, general audience with interest in sound. You do not need to be an expert programmer but expertise in one game programing environment is important to make your prototypes (note that only Unity3D and Processing are supported by the workshop teacher).