5th International Independent Videogames Festival in Berlin, April 20 to 22, 2016 – plus extra Family Day.

We’re still adjusting and adding things to the schedule, so keep checking it in the next days for updates!
Thursday, April 21 • 13:20 - 14:50
Hyper Talks – 10 talks, 5 minutes each: Anne B. J. Clausen & Simon Stålhandske, Brendan Lehman, Cukia Kimani, Elizabeth Maler, Evan Greenwood & Martin Kvale, Florian Veltman, Rob Davis, Sarah Hiebl, Suba Jarrar, Veve Jaffa

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A series of 5-minute talks in rapid succession. Missing talk details coming soon!

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Anne B. J. Clausen & Simon Stålhandske: Crowd Games
Things we consider when designing local multiplayer games for 50+ players.

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Brendan Lehman: Mind Games
How to use brain synchronization to control video games.

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Cukia Kimani: INDIE <3
A brief explanation of this worldwide phenomenon, indie love. 

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Elizabeth Maler: A Normal Lost in Translation Phone
A hypertalk about how players project hints of reality on entirely original fiction.

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Evan Greenwood & Martin Kvale: Genital Jousting: From A MAZE. to A MAZE.
How to stumble into making a game (sort of) about anal sex. Content warning: this talk contains sexual content.

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Florian Veltman: Tired of Saving the World
A case for more mundane stories in games.

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Rob Davis: Design by Conversation
What can happen when you design games whilst eating pizza.

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Sarah Hiebl: it is really awkward to make a game about your friends
Sarah Hiebl wanted to make a game about how wonderful her friends are, but that escalated quickly.

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Suba Jarrar: Play to Learn!
There are no specific criteria to say the game is good or bad, yet games, which engage players and impact their learning, are super good ones!

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Veve Jaffa: Games Would Do Anything For Love, But They Won't Do That (Please Stop Trying to Make Them Do That!)
Allowing games to exist beyond one-dimensional definitions creates better experiences for players and designers

avatar for Lorenzo Pilia

Lorenzo Pilia

Programme manager for A MAZE. / Berlin festival. Also founder of BerlinGameScene.com, organiser of Talk & Play, producer at Maschinen-Mensch (Curious Expedition 2) and outreach manager for Codecks, the project management tool for game developers. Member of the Saftladen Indie Game... Read More →

avatar for Anne Birgitte Jerichau Clausen

Anne Birgitte Jerichau Clausen

Game designer with a big love for local multiplayer games. Also, thinks screens and standard controllers in digital games are overrated. Currently doing tons of crowd game prototypes with my B(w)FF Simon Stålhandske. It will hopefully end out being our master's thesis soon.
avatar for Brendan Lehman

Brendan Lehman

Brendan is director of Cingulate R&D, master in neuroscience, game designer, musician, and music festival curator based in Toronto and Sudbury, Canada.
avatar for Cukia Kimani

Cukia Kimani

Born in Kenya. Raised all over Africa. Holds degrees in Computer Science, Maths, and Digital Arts. Programmer, with an affinity for game design. Winner of the inaugural A MAZE. Johannesburg Award for Boxer.
avatar for Elizabeth Maler

Elizabeth Maler

Elizabeth is leading three lives at once. By day she organizes indie games playtests with Play in Lab to understand why 90% of players can't open that damn door. In the evening she fights the patriarchy. By night, she works on her A MAZE. Award-nominated game, A Normal Lost Phone... Read More →
avatar for Evan Greenwood

Evan Greenwood

Evan Greenwood is a game designer from Cape Town, South Africa. He last worked on "Broforce", a game that parodied hyper-masculinity. (Sort of) exploring anal sex seems like a logical next step.
avatar for Florian Veltman

Florian Veltman

Florian is a budding French games author focusing his work on interactive narration, who recently made the game Lieve Oma.
avatar for Martin Kvale

Martin Kvale

Martin Kvale is a sound designer from the fjords of Norway where he works on weird and delicious projects connected to games. He is here at A MAZE. this year as part of the team making Genital Jousting as well as doing a wicked DJ-set!
avatar for Rob Davis

Rob Davis

Founder / Director, Playniac
Rob is a game designer and Creative Director of Playniac in London. His games include IndieCade-finalist race management sim International Racing Squirrels, globe-trotting crowd game Cat On Yer Head, award winning math game Anomaly X, and turn-based battler Insane Robots; coming to... Read More →
avatar for Sarah Hiebl

Sarah Hiebl

Sarah Hiebl studies 'Time based and Interactive Media' in Linz, Austria. Her work includes short films, zines (about dicks) and games.
avatar for Simon Stålhandske

Simon Stålhandske

An avid game jam attendee and the twisted mind behind games such as Setup.exe, NorthSouthEastWest, Cat and 30 other games you have never heard of. Right now struggling to finish master's thesis on crowd games with best worst friend DJScoretrick.
avatar for Suba Jarrar

Suba Jarrar

Co-Founder, Limitless
Suba Jarrar is a content developer, game designer and eLearning specialist. Currently works for a local non-government organization NETKETABi in Palestine. The organization aims for community development, specifically in the field of education. As an eLearning expert she is responsible... Read More →
avatar for Veve Jaffa

Veve Jaffa

Veve Jaffa is a bioluminescent creatrix of filmic and digital worlds, experimenting with conventional film and game genres to make wonderful, challenging, and more often than not, very gay stuff. 

Thursday April 21, 2016 13:20 - 14:50
Haubentaucher Revaler Str. 99, 10245 Berlin

Attendees (133)